this , SLOT( change_adaptor() ) );
connect( bulletsModule->bulletsize1CO, SIGNAL( activated(int) ),
this , SLOT( change_adaptor() ) );
-/*
- connect( bulletsModule->levelSP, SIGNAL( valueChanged(int) ),
- this , SLOT( setBullet(int) ) );
- connect( bulletsModule->levelSP, SIGNAL( valueChanged(int) ),
- this , SLOT( setBulletSize(int) ) );
-*/
+ connect( bulletsModule->bullet2LE, SIGNAL( textChanged(const QString&) ),
+ this , SLOT( change_adaptor() ) );
+ connect( bulletsModule->bulletsize2CO, SIGNAL( activated(int) ),
+ this , SLOT( change_adaptor() ) );
+ connect( bulletsModule->bullet3LE, SIGNAL( textChanged(const QString&) ),
+ this , SLOT( change_adaptor() ) );
+ connect( bulletsModule->bulletsize3CO, SIGNAL( activated(int) ),
+ this , SLOT( change_adaptor() ) );
+ connect( bulletsModule->bullet4LE, SIGNAL( textChanged(const QString&) ),
+ this , SLOT( change_adaptor() ) );
+ connect( bulletsModule->bulletsize4CO, SIGNAL( activated(int) ),
+ this , SLOT( change_adaptor() ) );
+
}