TocWidget::TocWidget(GuiView & gui_view, QWidget * parent)
: QWidget(parent), depth_(0), persistent_(false), gui_view_(gui_view),
- update_timer_short_(new QTimer(this)),
- update_timer_long_(new QTimer(this))
-
+ timer_(new QTimer(this))
{
setupUi(this);
this, SLOT(filterContents()));
// setting the update timer
- update_timer_short_->setSingleShot(true);
- update_timer_long_->setSingleShot(true);
- update_timer_short_->setInterval(0);
- update_timer_long_->setInterval(2000);
- connect(update_timer_short_, SIGNAL(timeout()),
- this, SLOT(realUpdateView()));
- connect(update_timer_long_, SIGNAL(timeout()),
- this, SLOT(realUpdateView()));
+ timer_->setSingleShot(true);
+ connect(timer_, SIGNAL(timeout()), this, SLOT(finishUpdateView()));
init(QString());
}
void TocWidget::updateView()
-{
- // Subtler optimization for having the delay more UI invisible.
- // We trigger update immediately for sparse editation actions,
- // i.e. there was no editation/cursor movement in last 2 sec.
- // At worst there will be +1 redraw after 2s in a such "calm" mode.
- if (!update_timer_long_->isActive())
- update_timer_short_->start();
- // resets the timer to trigger after 2s
- update_timer_long_->start();
-}
-
-void TocWidget::updateViewNow()
-{
- update_timer_long_->stop();
- update_timer_short_->start();
-}
-
-void TocWidget::realUpdateView()
{
if (!gui_view_.documentBufferView()) {
tocTV->setModel(0);
setEnabled(true);
bool const is_sortable = isSortable();
sortCB->setEnabled(is_sortable);
- bool focus_ = tocTV->hasFocus();
+ bool focus = tocTV->hasFocus();
tocTV->setEnabled(false);
tocTV->setUpdatesEnabled(false);
&& gui_view_.tocModels().isSorted(current_type_));
sortCB->blockSignals(false);
- bool const can_navigate_ = canNavigate();
- persistentCB->setEnabled(can_navigate_);
+ persistentCB->setEnabled(canNavigate());
bool controls_enabled = toc_model && toc_model->rowCount() > 0
&& !gui_view_.documentBufferView()->buffer().isReadonly();
depthSL->setMaximum(gui_view_.tocModels().depth(current_type_));
depthSL->setValue(depth_);
- if (!persistent_ && can_navigate_)
- setTreeDepth(depth_);
- if (can_navigate_) {
- persistentCB->setChecked(persistent_);
- select(gui_view_.tocModels().currentIndex(current_type_));
- }
- filterContents();
tocTV->setEnabled(true);
tocTV->setUpdatesEnabled(true);
- if (focus_)
+ if (focus)
tocTV->setFocus();
+
+ // Expensive operations are on a timer. We finish the update immediately
+ // for sparse edition actions, i.e. there was no edition/cursor movement
+ // recently, then every 300ms.
+ if (!timer_->isActive()) {
+ finishUpdateView();
+ timer_->start(300);
+ }
+}
+
+
+void TocWidget::updateViewNow()
+{
+ timer_->stop();
+ updateView();
}
-void TocWidget::checkModelChanged()
+void TocWidget::finishUpdateView()
{
- if (!gui_view_.documentBufferView() ||
- gui_view_.tocModels().model(current_type_) != tocTV->model())
- realUpdateView();
+ // Profiling shows that this is the expensive stuff in the context of typing
+ // text and moving with arrows (still five times less than updateToolbars in
+ // my tests with a medium-sized document, however this grows linearly in the
+ // size of the document). For bigger operations, this is negligible, and
+ // outweighted by TocModels::reset() anyway.
+ if (canNavigate()) {
+ if (!persistent_)
+ setTreeDepth(depth_);
+ persistentCB->setChecked(persistent_);
+ select(gui_view_.tocModels().currentIndex(current_type_));
+ }
+ filterContents();
}
typeCO->blockSignals(true);
typeCO->setCurrentIndex(new_index);
typeCO->blockSignals(false);
+ updateViewNow();
}
} // namespace frontend
///
bool getStatus(Cursor & cur, FuncRequest const & fr, FuncStatus & status)
const;
- // update the view when the model has changed
- void checkModelChanged();
public Q_SLOTS:
- /// Schedule an update of the dialog after a delay
+ /// Schedule an update of the dialog, delaying expensive operations
void updateView();
- /// Schedule an update of the dialog immediately
+ /// Update completely without delay
void updateViewNow();
protected Q_SLOTS:
void showContextMenu(const QPoint & pos);
private Q_SLOTS:
- /// Update the display of the dialog
- void realUpdateView();
+ /// Perform the expensive update operations
+ void finishUpdateView();
private:
///
bool persistent_;
///
GuiView & gui_view_;
- // Timers for scheduling updates: one immediately and one after a delay.
- // This is according to the logic of the previous code: when at rest, the
- // update is carried out immediately, and when an update was done recently,
- // we schedule an update to occur 2s after resting.
- QTimer * update_timer_short_;
- QTimer * update_timer_long_;
+ // Timer for scheduling expensive update operations
+ QTimer * timer_;
};
} // namespace frontend