QAbstractScrollArea::contextMenuEvent(e);
return;
}
- QMenu * menu = guiApp->menus().menu(toqstr(name), *lyx_view_);
+ // always show mnemonics when the keyboard is used to show the context menu
+ // FIXME: This should be fixed in Qt itself
+ bool const keyboard = (e->reason() == QContextMenuEvent::Keyboard);
+ QMenu * menu = guiApp->menus().menu(toqstr(name), *lyx_view_, keyboard);
if (!menu) {
QAbstractScrollArea::contextMenuEvent(e);
return;
#include <QList>
#include <QMenuBar>
#include <QString>
+#include <QProxyStyle>
#include "support/shared_ptr.h"
}
}
+#ifdef Q_WS_WIN
+class AlwaysMnemonicStyle : public QProxyStyle {
+public:
+ int styleHint(StyleHint hint, const QStyleOption *opt = 0, const QWidget *widget = 0,
+ QStyleHintReturn *returnData = 0) const
+ {
+ if (hint == QStyle::SH_UnderlineShortcut)
+ return 1;
+ return QProxyStyle::styleHint(hint, opt, widget, returnData);
+ }
+};
+#endif
+
/////////////////////////////////////////////////////////////////////
// Menu implementation
/////////////////////////////////////////////////////////////////////
-Menu::Menu(GuiView * gv, QString const & name, bool top_level)
+Menu::Menu(GuiView * gv, QString const & name, bool top_level, bool keyboard)
: QMenu(gv), d(new Menu::Impl)
{
+#ifdef Q_WS_WIN
+ if (keyboard)
+ setStyle(new AlwaysMnemonicStyle);
+#endif
d->top_level_menu = top_level? new MenuDefinition : 0;
d->view = gv;
d->name = name;
setTitle(name);
if (d->top_level_menu)
- connect(this, SIGNAL(aboutToShow()), this, SLOT(updateView()));
+ connect(this, SIGNAL(aboutToShow()), this, SLOT(updateView()));
}
}
-Menu * Menus::menu(QString const & name, GuiView & view)
+Menu * Menus::menu(QString const & name, GuiView & view, bool keyboard)
{
LYXERR(Debug::GUI, "Context menu requested: " << name);
Menu * menu = d->name_map_[&view].value(name, 0);
return 0;
}
- menu = new Menu(&view, name, true);
+ menu = new Menu(&view, name, true, keyboard);
d->name_map_[&view][name] = menu;
return menu;
}
Q_OBJECT
public:
///
- Menu(GuiView * gv, QString const & name, bool top_level);
+ Menu(GuiView * gv, QString const & name, bool top_level,
+ bool keyboard = false);
///
~Menu();
void fillMenuBar(QMenuBar * qmb, GuiView * view, bool initial = false);
/// \return a top-level submenu given its name.
- Menu * menu(QString const & name, GuiView & view);
+ Menu * menu(QString const & name, GuiView & view, bool keyboard = false);
///
void read(Lexer &);