connect(captionLE, SIGNAL(textChanged(const QString&)), this, SLOT(change_adaptor()));
connect(labelLE, SIGNAL(textChanged(const QString&)), this, SLOT(change_adaptor()));
connect(listingsED, SIGNAL(textChanged()), this, SLOT(change_adaptor()));
- connect(listingsED, SIGNAL(textChanged()), this, SLOT(set_listings_msg()));
+ connect(listingsED, SIGNAL(textChanged()), this, SLOT(setListingsMsg()));
connect(bypassCB, SIGNAL(clicked()), this, SLOT(change_adaptor()));
- connect(bypassCB, SIGNAL(clicked()), this, SLOT(set_listings_msg()));
+ connect(bypassCB, SIGNAL(clicked()), this, SLOT(setListingsMsg()));
setFocusProxy(filenameED);
}
-void GuiInclude::set_listings_msg()
+void GuiInclude::setListingsMsg()
{
static bool isOK = true;
docstring msg = validate_listings_params();
/// I have to validate listingsED (QTextEdit) manually.
/// This function displays a hint or error message returned by
/// validate_listings_params
- void set_listings_msg();
+ void setListingsMsg();
private:
///
connect(listingsED, SIGNAL(textChanged()),
this, SLOT(change_adaptor()));
connect(listingsED, SIGNAL(textChanged()),
- this, SLOT(set_listings_msg()));
+ this, SLOT(setListingsMsg()));
connect(bypassCB, SIGNAL(clicked()),
this, SLOT(change_adaptor()));
connect(bypassCB, SIGNAL(clicked()),
- this, SLOT(set_listings_msg()));
+ this, SLOT(setListingsMsg()));
for (int n = 0; languages[n][0]; ++n)
languageCO->addItem(qt_(languages_gui[n]));
}
-void GuiListings::set_listings_msg()
+void GuiListings::setListingsMsg()
{
static bool isOK = true;
docstring msg = validate_listings_params();
/// I have to validate listingsED (QTextEdit) manually.
/// This function displays a hint or error message returned by
/// validate_listings_params
- void set_listings_msg();
+ void setListingsMsg();
/// turn off inline when float is clicked
void on_floatCB_stateChanged(int state);
/// turn off float when inline is clicked