&& y >= pos.y_ - dim.asc
&& y <= pos.y_ + dim.des;
}
+
+ int squareDistance(int x, int y) const
+ {
+ int xx = 0;
+ int yy = 0;
+
+ if (x < pos.x_)
+ xx = pos.x_ - x;
+ else if (x > pos.x_ + dim.wid)
+ xx = x - pos.x_ - dim.wid;
+
+ if (y < pos.y_ - dim.asc)
+ yy = pos.y_ - dim.asc - y;
+ else if (y > pos.y_ + dim.des)
+ yy = y - pos.y_ - dim.des;
+
+ // Optimisation: We avoid to compute the sqrt on purpose.
+ return xx*xx + yy*yy;
+ }
};
data_[thing].dim = dim;
}
+ Geometry const & geometry(T const * thing) const
+ {
+ check(thing, "geometry");
+ return data_.find(thing)->second;
+ }
+
Dimension const & dim(T const * thing) const
{
check(thing, "dim");
return it != data_.end() && it->second.covers(x, y);
}
+ int squareDistance(T const * thing, int x, int y) const
+ {
+ cache_type::const_iterator it = data_.find(thing);
+ if (it == data_.end())
+ return 1000000;
+ return it->second.squareDistance(x, y);
+ }
+
private:
friend class CoordCache;