}
-vector<string> const getLanguageData()
+vector<LanguagePair> const getLanguageData()
{
- vector<string> langs(languages.size() + 2);
+ vector<LanguagePair> langs(languages.size() + 2);
- langs[0] = _("No change");
- langs[1] = _("Reset");
+ langs[0].first = N_("No change"); langs[0].second = "No change";
+ langs[1].first = N_("Reset"); langs[1].second = "Reset";
- vector<string>::size_type i = 1;
+ vector<string>::size_type i = 2;
for (Languages::const_iterator cit = languages.begin();
cit != languages.end(); ++cit) {
- langs[++i] = cit->second.lang();
+ langs[i].first = cit->second.display();
+ langs[i].second = cit->second.lang();
+ ++i;
}
return langs;
typedef std::pair<string, FONT_STATE> BarPair;
///
typedef std::pair<string, LColor::color> ColorPair;
+ ///
+ typedef std::pair<string, string> LanguagePair;
///
- std::vector<FamilyPair> const getFamilyData();
+ std::vector<FamilyPair> const getFamilyData();
///
- std::vector<SeriesPair> const getSeriesData();
+ std::vector<SeriesPair> const getSeriesData();
///
- std::vector<ShapePair> const getShapeData();
+ std::vector<ShapePair> const getShapeData();
///
- std::vector<SizePair> const getSizeData();
+ std::vector<SizePair> const getSizeData();
///
- std::vector<BarPair> const getBarData();
+ std::vector<BarPair> const getBarData();
///
- std::vector<ColorPair> const getColorData();
+ std::vector<ColorPair> const getColorData();
///
- std::vector<string> const getLanguageData();
+ std::vector<LanguagePair> const getLanguageData();
} // namespace character
{
dialog_.reset(build_character());
- vector<FamilyPair> const family = getFamilyData();
- vector<SeriesPair> const series = getSeriesData();
- vector<ShapePair> const shape = getShapeData();
- vector<SizePair> const size = getSizeData();
- vector<BarPair> const bar = getBarData();
- vector<ColorPair> const color = getColorData();
- vector<string> const language = getLanguageData();
-
- // Store the enums for later
+ vector<FamilyPair> const family = getFamilyData();
+ vector<SeriesPair> const series = getSeriesData();
+ vector<ShapePair> const shape = getShapeData();
+ vector<SizePair> const size = getSizeData();
+ vector<BarPair> const bar = getBarData();
+ vector<ColorPair> const color = getColorData();
+ vector<LanguagePair> const language = getLanguageData();
+
+ // Store the identifiers for later
family_ = getSecond(family);
series_ = getSecond(series);
- shape_ = getSecond(shape);
- size_ = getSecond(size);
- bar_ = getSecond(bar);
- color_ = getSecond(color);
+ shape_ = getSecond(shape);
+ size_ = getSecond(size);
+ bar_ = getSecond(bar);
+ color_ = getSecond(color);
+ lang_ = getSecond(language);
// create a string of entries " entry1 | entry2 | entry3 | entry4 "
// with which to initialise the xforms choice object.
fl_end_form();
// build up the combox entries
- for (vector<string>::const_iterator cit = language.begin();
+ for (vector<LanguagePair>::const_iterator cit = language.begin();
cit != language.end(); ++cit) {
- combo_language2_->addto(*cit);
+ combo_language2_->addto(_(cit->first));
}
- combo_language2_->select(*language.begin());
+ combo_language2_->select(1);
// Manage the ok, apply and cancel/close buttons
bc().setApply(dialog_->button_apply);
pos = fl_get_choice(dialog_->choice_color);
controller().setColor(color_[pos-1]);
- controller().setLanguage(combo_language2_->getline());
+ pos = combo_language2_->get();
+ controller().setLanguage(lang_[pos-1]);
bool const toggleall = fl_get_button(dialog_->check_toggle_all);
controller().setToggleAll(toggleall);
pos = int(findPos(color_, controller().getColor()));
fl_set_choice(dialog_->choice_color, pos+1);
- combo_language2_->select(controller().getLanguage());
+ pos = int(findPos(lang_, controller().getLanguage()));
+ combo_language2_->select(pos+1);
fl_set_button(dialog_->check_toggle_all, controller().getToggleAll());
}
if (color_[pos-1] != LColor::ignore)
activate = ButtonPolicy::SMI_VALID;
- string const language = combo_language2_->getline();
- if (language != _("No change"))
+ pos = combo_language2_->get();
+ if (lang_[pos-1] != "No change")
activate = ButtonPolicy::SMI_VALID;
return activate;