#include <QTime>
#include <QCheckBox>
+#include <QDebug>
using namespace std;
using namespace lyx::support;
widget_->outTE->setFont(font);
widget_->tabWidget->widget(0)->setContentsMargins(-5, -7, 0, -7);
- Debug::Type const levels = lyxerr.level();
- // number of initial items in settings tab
- int const level_count = Debug::levelCount();
- for (int i = 0 ; i < level_count; i++) {
+ toggle_button = new LevelButton("Toggle ALL messages");
+ toggle_button->level = Debug::ANY;
+ toggle_button->setTristate(true);
+ toggle_button->setCheckState(Qt::PartiallyChecked);
+ widget_->settingsLayout->addWidget(toggle_button);
+ connect(toggle_button, SIGNAL(stateChanged(int)), this, SLOT(tristateChanged(int)));
+
+ // ignore Debug::NONE and Debug::ANY
+ int const level_count = Debug::levelCount() - 1;
+ for (int i = 1 ; i < level_count; i++) {
Debug::Type const level = Debug::value(i);
LevelButton * box = new LevelButton(toqstr(Debug::description(level)));
box->level = level;
widget_->settingsLayout->addWidget(box, (i + 3) % 10, (i + 3) / 10);
-
box->setChecked(false);
- if ((levels == Debug::ANY) && (levels == level))
- box->setChecked(true);
- else
- if ((level != Debug::ANY) && (levels & level))
- box->setChecked(true);
-
level_buttons << box;
connect(box, SIGNAL(stateChanged(int)), this, SLOT(levelChanged()));
}
void GuiProgressView::levelChanged()
{
int level = Debug::NONE;
- Q_FOREACH(const LevelButton* button, level_buttons) {
+ checked_buttons.clear();
+ Q_FOREACH(LevelButton* button, level_buttons) {
if (button->isChecked()) {
- // Debug::NONE overwrites other levels
- if (button->level == Debug::NONE) {
- level = Debug::NONE;
- break;
- } else {
- level |= button->level;
- }
+ level |= button->level;
+ checked_buttons << button;
}
}
dispatch(FuncRequest(LFUN_DEBUG_LEVEL_SET, convert<string>(level)));
+
+ toggle_button->blockSignals(true);
+ toggle_button->setCheckState (Qt::PartiallyChecked);
+ toggle_button->blockSignals(false);
+}
+
+
+void GuiProgressView::tristateChanged(int state)
+{
+ if (state != Qt::PartiallyChecked) {
+ Q_FOREACH(LevelButton* button, level_buttons) {
+ button->blockSignals(true);
+ button->setChecked(toggle_button->checkState());
+ button->blockSignals(false);
+ }
+ int level = (state == Qt::Checked ? Debug::ANY : Debug::NONE);
+ dispatch(FuncRequest(LFUN_DEBUG_LEVEL_SET, convert<string>(level)));
+ } else {
+ Q_FOREACH(LevelButton* button, checked_buttons) {
+ button->blockSignals(true);
+ button->setChecked(true);
+ button->blockSignals(false);
+ }
+ levelChanged();
+ }
}