The problem is that popping dialogs during reload can cause paint
events for which we are not ready. If this does not work, then we
can introduce a new flag, besides 'busy', for that case. But busy
does not seem to be used very widely, so hopefully this works.
Note that when paintEvent is triggered on macOS, the least we can do
is to copy our backing store to the screen.
(cherry picked from commit
19e6977b5b527ec8311da35d8f0a40d6fd509080)
(cherry picked from commit
d03deeca0c666256ea68087c5c70b8de73b66edc)
void GuiWorkArea::paintEvent(QPaintEvent * ev)
{
+ // Do not trigger the painting machinery if we are not ready (see
+ // bug #10989). However, since macOS has turned the screen black at
+ // this point, our backing store has to be copied to screen.
+ if (view().busy()) {
+ // this is a no-op except on macOS.
+ d->updateScreen(ev->rect());
+ ev->accept();
+ return;
+ }
+
// LYXERR(Debug::PAINTING, "paintEvent begin: x: " << rc.x()
// << " y: " << rc.y() << " w: " << rc.width() << " h: " << rc.height());