// special handling for inset background
if (inset != nullptr) {
- if (pain.develMode() && !inset->isBufferValid())
+ if (pain.develMode() && !inset->isBufferValid()) {
+ LYXERR0("Invalid or no buffer set in " << insetName(inset->lyxCode()));
// This inset is in error
return Color_error;
+ }
ColorCode const color_bg = inset->backgroundColor(*this);
if (color_bg != Color_none)
// while it is drawing, because it relies on this value.
Geometry & g = coords.insets().geometry(e.inset);
g.dim.wid -= e.before + e.after;
- if (pi.pain.develMode() && !e.inset->isBufferValid())
+ if (pi.pain.develMode() && !e.inset->isBufferValid()) {
pi.pain.fillRectangle(x + e.before, y - g.dim.ascent(),
g.dim.width(), g.dim.height(), Color_error);
+ LYXERR0("Unset Buffer memeber in " << insetName(e.inset->lyxCode()));
+ }
e.inset->draw(pi, x + e.before, y);
g.pos = {x, y};
g.dim.wid += e.before + e.after;