break;
default:
- // Everything below is only for active window
- if (current_view_ == 0)
- break;
-
- // Let the current GuiView dispatch its own actions.
- current_view_->dispatch(cmd, dr);
-
- if (dr.dispatched())
- break;
-
- BufferView * bv = current_view_->currentBufferView();
- LASSERT(bv, /**/);
-
- // Avoid a screen redraw in the middle of a dispatch operation just
- // because a warning or an error was displayed.
- current_view_->setBusy(true);
-
- // Let the current BufferView dispatch its own actions.
- bv->dispatch(cmd, dr);
- if (dr.dispatched())
- break;
-
- BufferView * doc_bv = current_view_->documentBufferView();
- // Try with the document BufferView dispatch if any.
- if (doc_bv) {
- doc_bv->dispatch(cmd, dr);
- if (dr.dispatched())
- break;
- }
-
- // OK, so try the current Buffer itself...
- bv->buffer().dispatch(cmd, dr);
- if (dr.dispatched())
- break;
-
- // and with the document Buffer.
- if (doc_bv) {
- doc_bv->buffer().dispatch(cmd, dr);
- if (dr.dispatched())
- break;
- }
-
- // Let the current Cursor dispatch its own actions.
- Cursor old = bv->cursor();
- bv->cursor().dispatch(cmd);
-
- // notify insets we just left
- // FIXME: move this code to Cursor::dispatch
- if (bv->cursor() != old) {
- old.beginUndoGroup();
- old.fixIfBroken();
- bool badcursor = notifyCursorLeavesOrEnters(old, bv->cursor());
- if (badcursor) {
- bv->cursor().fixIfBroken();
- bv->fixInlineCompletionPos();
- }
- old.endUndoGroup();
- }
-
- // update completion. We do it here and not in
- // processKeySym to avoid another redraw just for a
- // changed inline completion
- if (cmd.origin() == FuncRequest::KEYBOARD) {
- if (cmd.action() == LFUN_SELF_INSERT
- || (cmd.action() == LFUN_ERT_INSERT && bv->cursor().inMathed()))
- current_view_->updateCompletion(bv->cursor(), true, true);
- else if (cmd.action() == LFUN_CHAR_DELETE_BACKWARD)
- current_view_->updateCompletion(bv->cursor(), false, true);
- else
- current_view_->updateCompletion(bv->cursor(), false, false);
- }
-
- dr = bv->cursor().result();
-
- current_view_->setBusy(false);
+ // The LFUN must be for one of GuiView, BufferView, Buffer or Cursor;
+ // let's try that:
+ if (current_view_)
+ current_view_->dispatch(cmd, dr);
+ break;
}
-
+
// if we executed a mutating lfun, mark the buffer as dirty
Buffer * doc_buffer = (current_view_ && current_view_->documentBufferView())
? &(current_view_->documentBufferView()->buffer()) : 0;
#endif
}
+void GuiView::dispatchToBufferView(FuncRequest const & cmd, DispatchResult & dr)
+{
+ BufferView * bv = currentBufferView();
+ LASSERT(bv, /**/);
+
+ // Avoid a screen redraw in the middle of a dispatch operation just
+ // because a warning or an error was displayed.
+ setBusy(true);
+
+ // Let the current BufferView dispatch its own actions.
+ bv->dispatch(cmd, dr);
+
+ // Try with the document BufferView dispatch if any.
+ BufferView * doc_bv = documentBufferView();
+ if (doc_bv && !dr.dispatched())
+ doc_bv->dispatch(cmd, dr);
+
+ // OK, so try the current Buffer itself...
+ if (!dr.dispatched())
+ bv->buffer().dispatch(cmd, dr);
+
+ // and with the document Buffer.
+ if (doc_bv && !dr.dispatched())
+ doc_bv->buffer().dispatch(cmd, dr);
+
+ // Then let the current Cursor dispatch its own actions.
+ if (!dr.dispatched()) {
+ Cursor old = bv->cursor();
+ bv->cursor().dispatch(cmd);
+
+ // notify insets we just left
+ // FIXME: move this code to Cursor::dispatch
+ if (bv->cursor() != old) {
+ old.beginUndoGroup();
+ old.fixIfBroken();
+ bool badcursor = notifyCursorLeavesOrEnters(old, bv->cursor());
+ if (badcursor) {
+ bv->cursor().fixIfBroken();
+ bv->fixInlineCompletionPos();
+ }
+ old.endUndoGroup();
+ }
+
+ // update completion. We do it here and not in
+ // processKeySym to avoid another redraw just for a
+ // changed inline completion
+ if (cmd.origin() == FuncRequest::KEYBOARD) {
+ if (cmd.action() == LFUN_SELF_INSERT
+ || (cmd.action() == LFUN_ERT_INSERT && bv->cursor().inMathed()))
+ updateCompletion(bv->cursor(), true, true);
+ else if (cmd.action() == LFUN_CHAR_DELETE_BACKWARD)
+ updateCompletion(bv->cursor(), false, true);
+ else
+ updateCompletion(bv->cursor(), false, false);
+ }
+
+ dr = bv->cursor().result();
+ }
+
+ setBusy(false);
+}
+
+
void GuiView::dispatch(FuncRequest const & cmd, DispatchResult & dr)
{
BufferView * bv = currentBufferView();
break;
}
default:
- dr.dispatched(false);
+ // The LFUN must be for one of BufferView, Buffer or Cursor;
+ // let's try that:
+ dispatchToBufferView(cmd, dr);
break;
}
if (statusBar()->isVisible())
statusBar()->hide();
}
-
- return;
}