GuiLabel.h
GuiListings.h
GuiLog.h
- GuiMath.h
GuiMathMatrix.h
GuiNomencl.h
GuiNote.h
GuiLabel.cpp
GuiListings.cpp
GuiLog.cpp
- GuiMath.cpp
GuiMathMatrix.cpp
GuiNomencl.cpp
GuiNote.cpp
#include "GuiView.h"
#include "qt_helpers.h"
+#include "FontEnums.h"
#include "FontInfo.h"
+#include "FuncRequest.h"
#include "support/gettext.h"
+#include "support/docstring.h"
#include <QPixmap>
#include <QCheckBox>
#include <QListWidgetItem>
+#include <map>
+#include <string>
+
using namespace std;
+namespace lyx {
+namespace frontend {
+
+namespace {
+
static char const * latex_delimiters[] = {
"(", ")", "{", "}", "[", "]",
"lceil", "rceil", "lfloor", "rfloor", "langle", "rangle",
return "\\" + str;
}
+struct MathSymbol {
+ MathSymbol(char_type uc = '?', unsigned char fc = 0,
+ FontFamily ff = SYMBOL_FAMILY)
+ : unicode(uc), fontcode(fc), fontfamily(ff)
+ {}
+ char_type unicode;
+ unsigned char fontcode;
+ FontFamily fontfamily;
+};
+
+/// TeX-name / Math-symbol map.
+static map<std::string, MathSymbol> math_symbols_;
+/// Math-symbol / TeX-name map.
+/// This one is for fast search, it contains the same data as
+/// \c math_symbols_.
+static map<char_type, string> tex_names_;
-namespace lyx {
-namespace frontend {
+void initMathSymbols()
+{
+ // FIXME: Ideally, those unicode codepoints would be defined
+ // in "lib/symbols". Unfortunately, some of those are already
+ // defined with non-unicode ids for use within mathed.
+ // FIXME 2: We should fill-in this map with the parsed "symbols"
+ // file done in MathFactory.cpp.
+ math_symbols_["("] = MathSymbol('(');
+ math_symbols_[")"] = MathSymbol(')');
+ math_symbols_["{"] = MathSymbol('{');
+ math_symbols_["}"] = MathSymbol('}');
+ math_symbols_["["] = MathSymbol('[');
+ math_symbols_["]"] = MathSymbol(']');
+ math_symbols_["|"] = MathSymbol('|');
+ math_symbols_["/"] = MathSymbol('/', 54, CMSY_FAMILY);
+ math_symbols_["backslash"] = MathSymbol('\\', 110, CMSY_FAMILY);
+ math_symbols_["lceil"] = MathSymbol(0x2308, 100, CMSY_FAMILY);
+ math_symbols_["rceil"] = MathSymbol(0x2309, 101, CMSY_FAMILY);
+ math_symbols_["lfloor"] = MathSymbol(0x230A, 98, CMSY_FAMILY);
+ math_symbols_["rfloor"] = MathSymbol(0x230B, 99, CMSY_FAMILY);
+ math_symbols_["langle"] = MathSymbol(0x2329, 104, CMSY_FAMILY);
+ math_symbols_["rangle"] = MathSymbol(0x232A, 105, CMSY_FAMILY);
+ math_symbols_["uparrow"] = MathSymbol(0x2191, 34, CMSY_FAMILY);
+ math_symbols_["Uparrow"] = MathSymbol(0x21D1, 42, CMSY_FAMILY);
+ math_symbols_["updownarrow"] = MathSymbol(0x2195, 108, CMSY_FAMILY);
+ math_symbols_["Updownarrow"] = MathSymbol(0x21D5, 109, CMSY_FAMILY);
+ math_symbols_["downarrow"] = MathSymbol(0x2193, 35, CMSY_FAMILY);
+ math_symbols_["Downarrow"] = MathSymbol(0x21D3, 43, CMSY_FAMILY);
+ math_symbols_["downdownarrows"] = MathSymbol(0x21CA, 184, MSA_FAMILY);
+ math_symbols_["downharpoonleft"] = MathSymbol(0x21C3, 188, MSA_FAMILY);
+ math_symbols_["downharpoonright"] = MathSymbol(0x21C2, 186, MSA_FAMILY);
+ math_symbols_["vert"] = MathSymbol(0x007C, 106, CMSY_FAMILY);
+ math_symbols_["Vert"] = MathSymbol(0x2016, 107, CMSY_FAMILY);
+
+ map<string, MathSymbol>::const_iterator it = math_symbols_.begin();
+ map<string, MathSymbol>::const_iterator end = math_symbols_.end();
+ for (; it != end; ++it)
+ tex_names_[it->second.unicode] = it->first;
+}
+
+/// \return the math unicode symbol associated to a TeX name.
+MathSymbol const & mathSymbol(string tex_name)
+{
+ map<string, MathSymbol>::const_iterator it =
+ math_symbols_.find(tex_name);
+
+ static MathSymbol unknown_symbol;
+ if (it == math_symbols_.end())
+ return unknown_symbol;
+
+ return it->second;
+}
+
+/// \return the TeX name associated to a math unicode symbol.
+string const & texName(char_type math_symbol)
+{
+ map<char_type, string>::const_iterator it =
+ tex_names_.find(math_symbol);
+
+ static string empty_string;
+ if (it == tex_names_.end())
+ return empty_string;
+
+ return it->second;
+}
+
+} // anon namespace
GuiDelimiter::GuiDelimiter(GuiView & lv)
- : GuiMath(lv, "mathdelimiter", qt_("Math Delimiter"))
+ : GuiDialog(lv, "mathdelimiter", qt_("Math Delimiter"))
{
setupUi(this);
leftLW->setViewMode(QListView::IconMode);
rightLW->setViewMode(QListView::IconMode);
+ initMathSymbols();
+
typedef map<char_type, QListWidgetItem *> ListItems;
ListItems list_items;
// The last element is the empty one.
void GuiDelimiter::on_insertPB_clicked()
{
if (sizeCO->currentIndex() == 0)
- dispatchFunc(LFUN_MATH_DELIM, fromqstr(tex_code_));
+ dispatch(FuncRequest(LFUN_MATH_DELIM, fromqstr(tex_code_)));
else {
QString command = '"' + tex_code_ + '"';
command.replace(' ', "\" \"");
- dispatchFunc(LFUN_MATH_BIGDELIM, fromqstr(command));
+ dispatch(FuncRequest(LFUN_MATH_BIGDELIM, fromqstr(command)));
}
}
#ifndef GUIDELIMITERDIALOG_H
#define GUIDELIMITERDIALOG_H
-#include "GuiMath.h"
+#include "GuiDialog.h"
+
#include "ui_DelimiterUi.h"
class QListWidgetItem;
namespace lyx {
namespace frontend {
-class GuiDelimiter : public GuiMath, public Ui::DelimiterUi
+class GuiDelimiter : public GuiDialog, public Ui::DelimiterUi
{
Q_OBJECT
public:
GuiDelimiter(GuiView & lv);
+ bool initialiseParams(std::string const &) { return true; }
+ void clearParams() {}
+ void dispatchParams() {}
+ bool isBufferDependent() const { return true; }
+
public Q_SLOTS:
void on_leftLW_itemActivated(QListWidgetItem *);
void on_rightLW_itemActivated(QListWidgetItem *);
+++ /dev/null
-/**
- * \file GuiMath.cpp
- * This file is part of LyX, the document processor.
- * Licence details can be found in the file COPYING.
- *
- * \author Angus Leeming
- *
- * Full author contact details are available in file CREDITS.
- */
-
-#include <config.h>
-
-#include "GuiMath.h"
-
-#include "FuncRequest.h"
-
-#include "support/debug.h"
-
-using namespace std;
-
-namespace lyx {
-namespace frontend {
-
-GuiMath::GuiMath(GuiView & lv, QString const & name, QString const & title)
- : GuiDialog(lv, name, title)
-{
- // FIXME: Ideally, those unicode codepoints would be defined
- // in "lib/symbols". Unfortunately, some of those are already
- // defined with non-unicode ids for use within mathed.
- // FIXME 2: We should fill-in this map with the parsed "symbols"
- // file done in MathFactory.cpp.
- math_symbols_["("] = MathSymbol('(');
- math_symbols_[")"] = MathSymbol(')');
- math_symbols_["{"] = MathSymbol('{');
- math_symbols_["}"] = MathSymbol('}');
- math_symbols_["["] = MathSymbol('[');
- math_symbols_["]"] = MathSymbol(']');
- math_symbols_["|"] = MathSymbol('|');
- math_symbols_["/"] = MathSymbol('/', 54, CMSY_FAMILY);
- math_symbols_["backslash"] = MathSymbol('\\', 110, CMSY_FAMILY);
- math_symbols_["lceil"] = MathSymbol(0x2308, 100, CMSY_FAMILY);
- math_symbols_["rceil"] = MathSymbol(0x2309, 101, CMSY_FAMILY);
- math_symbols_["lfloor"] = MathSymbol(0x230A, 98, CMSY_FAMILY);
- math_symbols_["rfloor"] = MathSymbol(0x230B, 99, CMSY_FAMILY);
- math_symbols_["langle"] = MathSymbol(0x2329, 104, CMSY_FAMILY);
- math_symbols_["rangle"] = MathSymbol(0x232A, 105, CMSY_FAMILY);
- math_symbols_["uparrow"] = MathSymbol(0x2191, 34, CMSY_FAMILY);
- math_symbols_["Uparrow"] = MathSymbol(0x21D1, 42, CMSY_FAMILY);
- math_symbols_["updownarrow"] = MathSymbol(0x2195, 108, CMSY_FAMILY);
- math_symbols_["Updownarrow"] = MathSymbol(0x21D5, 109, CMSY_FAMILY);
- math_symbols_["downarrow"] = MathSymbol(0x2193, 35, CMSY_FAMILY);
- math_symbols_["Downarrow"] = MathSymbol(0x21D3, 43, CMSY_FAMILY);
- math_symbols_["downdownarrows"] = MathSymbol(0x21CA, 184, MSA_FAMILY);
- math_symbols_["downharpoonleft"] = MathSymbol(0x21C3, 188, MSA_FAMILY);
- math_symbols_["downharpoonright"] = MathSymbol(0x21C2, 186, MSA_FAMILY);
- math_symbols_["vert"] = MathSymbol(0x007C, 106, CMSY_FAMILY);
- math_symbols_["Vert"] = MathSymbol(0x2016, 107, CMSY_FAMILY);
-
- map<string, MathSymbol>::const_iterator it = math_symbols_.begin();
- map<string, MathSymbol>::const_iterator end = math_symbols_.end();
- for (; it != end; ++it)
- tex_names_[it->second.unicode] = it->first;
-}
-
-
-void GuiMath::dispatchFunc(FuncCode action, string const & arg) const
-{
- dispatch(FuncRequest(action, arg));
-}
-
-
-MathSymbol const & GuiMath::mathSymbol(string tex_name) const
-{
- map<string, MathSymbol>::const_iterator it =
- math_symbols_.find(tex_name);
-
- static MathSymbol unknown_symbol;
- if (it == math_symbols_.end())
- return unknown_symbol;
-
- return it->second;
-}
-
-
-string const & GuiMath::texName(char_type math_symbol) const
-{
- map<char_type, string>::const_iterator it =
- tex_names_.find(math_symbol);
-
- static string empty_string;
- if (it == tex_names_.end())
- return empty_string;
-
- return it->second;
-}
-
-
-} // namespace frontend
-} // namespace lyx
+++ /dev/null
-// -*- C++ -*-
-/**
- * \file GuiMath.h
- * This file is part of LyX, the document processor.
- * Licence details can be found in the file COPYING.
- *
- * \author Angus Leeming
- *
- * Full author contact details are available in file CREDITS.
- */
-
-#ifndef GUIMATH_H
-#define GUIMATH_H
-
-#include "GuiDialog.h"
-#include "FuncCode.h"
-#include "FontEnums.h"
-
-#include <map>
-#include <string>
-
-
-namespace lyx {
-namespace frontend {
-
-struct MathSymbol {
- MathSymbol(char_type uc = '?', unsigned char fc = 0,
- FontFamily ff = SYMBOL_FAMILY)
- : unicode(uc), fontcode(fc), fontfamily(ff)
- {}
- char_type unicode;
- unsigned char fontcode;
- FontFamily fontfamily;
-};
-
-
-class GuiMath : public GuiDialog
-{
-public:
- GuiMath(GuiView & lv, QString const & name, QString const & title);
-
- /// Nothing to initialise in this case.
- bool initialiseParams(std::string const &) { return true; }
- void clearParams() {}
- void dispatchParams() {}
- bool isBufferDependent() const { return true; }
-
- /// dispatch an LFUN
- void dispatchFunc(FuncCode action,
- std::string const & arg = std::string()) const;
-
- /// \return the math unicode symbol associated to a TeX name.
- MathSymbol const & mathSymbol(std::string tex_name) const;
- /// \return the TeX name associated to a math unicode symbol.
- std::string const & texName(char_type math_symbol) const;
-
-private:
- /// TeX-name / Math-symbol map.
- std::map<std::string, MathSymbol> math_symbols_;
- /// Math-symbol / TeX-name map.
- /// This one is for fast search, it contains the same data as
- /// \c math_symbols_.
- std::map<char_type, std::string> tex_names_;
-};
-
-
-} // namespace frontend
-} // namespace lyx
-
-#endif // GUIMATH_H
#include "EmptyTable.h"
#include "qt_helpers.h"
+#include "FuncRequest.h"
+
#include <QLineEdit>
#include <QPushButton>
#include <QSpinBox>
namespace frontend {
GuiMathMatrix::GuiMathMatrix(GuiView & lv)
- : GuiMath(lv, "mathmatrix", qt_("Math Matrix"))
+ : GuiDialog(lv, "mathmatrix", qt_("Math Matrix"))
{
setupUi(this);
int const ny = rowsSB->value();
string const str = fromqstr(
QString("%1 %2 %3 %4").arg(nx).arg(ny).arg(c).arg(sh));
- dispatchFunc(LFUN_MATH_MATRIX, str);
+ dispatch(FuncRequest(LFUN_MATH_MATRIX, str));
close();
}
#ifndef GUIMATHMATRIX_H
#define GUIMATHMATRIX_H
-#include "GuiMath.h"
-#include "ui_MathMatrixUi.h"
+#include "GuiDialog.h"
-#include <QDialog>
+#include "ui_MathMatrixUi.h"
namespace lyx {
namespace frontend {
-class GuiMathMatrix : public GuiMath, public Ui::MathMatrixUi
+class GuiMathMatrix : public GuiDialog, public Ui::MathMatrixUi
{
Q_OBJECT
public:
GuiMathMatrix(GuiView & lv);
+ bool initialiseParams(std::string const &) { return true; }
+ void clearParams() {}
+ void dispatchParams() {}
+ bool isBufferDependent() const { return true; }
+
public Q_SLOTS:
void slotOK();
void slotClose();
GuiLabel.cpp \
GuiListings.cpp \
GuiLog.cpp \
- GuiMath.cpp \
GuiMathMatrix.cpp \
GuiNomencl.cpp \
GuiNote.cpp \
GuiIdListModel.h \
GuiImage.h \
GuiKeySymbol.h \
- GuiMath.h \
GuiPainter.h \
LaTeXHighlighter.h \
qt_i18n.h \