}
private:
///
- void newLang(string const & l, string const & d, bool rtl) {
- Language lang;
- lang.lang = l;
- lang.display = d;
- lang.RightToLeft = rtl;
+ void newLang(char const * l, char const * d, bool rtl) {
+ Language lang(l, d, rtl);
+ //lang.lang = l;
+ //lang.display = d;
+ //lang.RightToLeft = rtl;
languages[l] = lang;
}
///
};
+struct lang_item {
+ char const * lang;
+ char const * display;
+ bool rtl;
+};
+
+
void LangInit::initL()
{
- newLang("afrikaans", N_("Afrikaans"), false);
- newLang("american", N_("American"), false);
- newLang("arabic", N_("Arabic"), true);
- newLang("austrian", N_("Austrian"), false);
- newLang("bahasa", N_("Bahasa"), false);
- newLang("brazil", N_("Brazil"), false);
- newLang("breton", N_("Breton"), false);
- newLang("catalan", N_("Catalan"), false);
- newLang("croatian", N_("Croatian"), false);
- newLang("czech", N_("Czech"), false);
- newLang("danish", N_("Danish"), false);
- newLang("dutch", N_("Dutch"), false);
- newLang("english", N_("English"), false);
- newLang("esperanto", N_("Esperanto"), false);
- newLang("estonian", N_("Estonian"), false);
- newLang("finnish", N_("Finnish"), false);
- newLang("francais", N_("Francais"), false);
- newLang("french", N_("French"), false);
- newLang("frenchb", N_("Frenchb"), false);
- newLang("galician", N_("Galician"), false);
- newLang("german", N_("German"), false);
- newLang("greek", N_("Greek"), false);
- newLang("hebrew", N_("Hebrew"), true);
- newLang("hungarian", N_("Hungarian"), false);
- newLang("irish", N_("Irish"), false);
- newLang("italian", N_("Italian"), false);
- newLang("lsorbian", N_("Lsorbian"), false);
- newLang("magyar", N_("Magyar"), false);
- newLang("norsk", N_("Norsk"), false);
- newLang("polish", N_("Polish"), false);
- newLang("portuges", N_("Portuges"), false);
- newLang("romanian", N_("Romanian"), false);
- newLang("russian", N_("Russian"), false);
- newLang("scottish", N_("Scottish"), false);
- newLang("spanish", N_("Spanish"), false);
- newLang("slovak", N_("Slovak"), false);
- newLang("slovene", N_("Slovene"), false);
- newLang("swedish", N_("Swedish"), false);
- newLang("turkish", N_("Turkish"), false);
- newLang("usorbian", N_("Usorbian"), false);
- newLang("welsh", N_("Welsh"), false);
+ // Use this style of initialization to lower compilation times.
+ // Same method is used in LyXAction.C (Lgb)
+
+ lang_item items[] = {
+ { "afrikaans", N_("Afrikaans"), false },
+ { "american", N_("American"), false },
+ { "arabic", N_("Arabic"), true },
+ { "austrian", N_("Austrian"), false },
+ { "bahasa", N_("Bahasa"), false },
+ { "brazil", N_("Brazil"), false },
+ { "breton", N_("Breton"), false },
+ { "catalan", N_("Catalan"), false },
+ { "croatian", N_("Croatian"), false },
+ { "czech", N_("Czech"), false },
+ { "danish", N_("Danish"), false },
+ { "dutch", N_("Dutch"), false },
+ { "english", N_("English"), false },
+ { "esperanto", N_("Esperanto"), false },
+ { "estonian", N_("Estonian"), false },
+ { "finnish", N_("Finnish"), false },
+ { "francais", N_("Francais"), false },
+ { "french", N_("French"), false },
+ { "frenchb", N_("Frenchb"), false },
+ { "galician", N_("Galician"), false },
+ { "german", N_("German"), false },
+ { "greek", N_("Greek"), false },
+ { "hebrew", N_("Hebrew"), true },
+ { "hungarian", N_("Hungarian"), false },
+ { "irish", N_("Irish"), false },
+ { "italian", N_("Italian"), false },
+ { "lsorbian", N_("Lsorbian"), false },
+ { "magyar", N_("Magyar"), false },
+ { "norsk", N_("Norsk"), false },
+ { "polish", N_("Polish"), false },
+ { "portuges", N_("Portuges"), false },
+ { "romanian", N_("Romanian"), false },
+ { "russian", N_("Russian"), false },
+ { "scottish", N_("Scottish"), false },
+ { "spanish", N_("Spanish"), false },
+ { "slovak", N_("Slovak"), false },
+ { "slovene", N_("Slovene"), false },
+ { "swedish", N_("Swedish"), false },
+ { "turkish", N_("Turkish"), false },
+ { "usorbian", N_("Usorbian"), false },
+ { "welsh", N_("Welsh"), false },
+ { 0, 0, false }
+ };
+
+ int i = 0;
+ while (items[i].lang) {
+ newLang(items[i].lang, items[i].display, items[i].rtl);
+ ++i;
+ }
+
default_language = &languages["american"];
}
int menu, vector<int> & menus, FL_OBJECT * ob)
{
unsigned int const max_number_of_items = 25;
- if (to - from <= max_number_of_items)
- for (unsigned int i = from; i < to; ++i)
- fl_addtopup(menu,
- (string(4*max(0,toclist[i].depth-depth),' ')
- + toclist[i].str + "%x"
- + tostr(i+1)).c_str());
- else {
+ if (to - from <= max_number_of_items) {
+ for (unsigned int i = from; i < to; ++i) {
+
+ string line(4 * max(0, toclist[i].depth - depth),' ');
+ line += toclist[i].str;
+ line += "%x";
+ line += tostr(i + 1);
+ string entry(line, 0, 40);
+
+ fl_addtopup(menu, entry.c_str());
+ }
+ } else {
unsigned int pos = from;
while (pos < to) {
unsigned int new_pos = pos+1;
while (new_pos < to &&
toclist[new_pos].depth > depth)
++new_pos;
- if (new_pos == pos+1) {
- fl_addtopup(menu,
- (string(4*max(0,toclist[pos].depth-depth),' ')
- + toclist[pos].str + "%x"
- + tostr(pos+1)).c_str() );
+ if (new_pos == pos + 1) {
+ string line(4 * max(0, toclist[pos].depth - depth), ' ');
+ line += toclist[pos].str;
+ line += "%x";
+ line += tostr(pos + 1);
+ string entry(line, 0, 40);
+
+ fl_addtopup(menu, entry.c_str());
} else {
int menu2 = fl_newpup(FL_ObjWin(ob));
menus.push_back(menu2);
Add_to_toc_menu(toclist, pos, new_pos,
- depth+1, menu2, menus,ob);
- fl_addtopup(menu,
- (string(4*max(0,toclist[pos].depth-depth),' ')
- + toclist[pos].str+"%m").c_str(),
- menu2);
+ depth + 1, menu2, menus,ob);
+ string line(4 * max(0, toclist[pos].depth - depth), ' ');
+ line += toclist[pos].str;
+ line += "%m";
+ string entry(line, 0, 40);
+ fl_addtopup(menu, entry.c_str(), menu2);
}
pos = new_pos;
}