#include "minibuffer.h"
#include "lyxscreen.h"
-#ifndef NEW_WA
-#include "up.xpm"
-#include "down.xpm"
-#endif
-
#include "debug.h"
#include "lyx_gui_misc.h"
#include "BackStack.h"
extern void UpdateInsetUpdateList();
extern void FreeUpdateTimer();
-#ifndef NEW_WA
-// This is _very_ temporary
-FL_OBJECT * figinset_canvas;
-#endif
-
BufferView::BufferView(LyXView * o, int xpos, int ypos,
int width, int height)
: owner_(o)
buffer_ = 0;
text = 0;
screen = 0;
-#ifdef NEW_WA
workarea = new WorkArea(this, xpos, ypos, width, height);
-#else
- figinset_canvas = 0;
- work_area = 0;
- scrollbar = 0;
- button_down = 0;
- button_up = 0;
-#endif
timer_cursor = 0;
- create_view(xpos, ypos, width, height);
+ create_view();
current_scrollbar_value = 0;
// Activate the timer for the cursor
fl_set_timer(timer_cursor, 0.4);
-#ifdef NEW_WA
workarea->setFocus();
-#else
- fl_set_focus_object(owner_->getForm(), work_area);
-#endif
work_area_focus = true;
lyx_focus = false;
the_locking_inset = 0;
lyxerr[Debug::INFO] << " No Buffer!" << endl;
owner_->getMenus()->hideMenus();
updateScrollbar();
-#ifdef NEW_WA
workarea->redraw();
-#else
- fl_redraw_object(work_area);
-#endif
// Also remove all remaining text's from the testcache.
// (there should not be any!) (if there is any it is a
{
// Regenerate the screen.
delete screen;
-#ifdef NEW_WA
screen = new LyXScreen(this,
workarea->getWin(),
workarea->getPixmap(),
workarea->xpos(),
workarea->ypos(),
text);
-#else
- screen = new LyXScreen(FL_ObjWin(work_area),
- work_area->w,
- work_area->h,
- work_area->x,
- work_area->y,
- text);
-#endif
}
-#ifdef NEW_WA
void BufferView::resize(int xpos, int ypos, int width, int height)
{
workarea->resize(xpos, ypos, width, height);
update(3);
redraw();
}
-#endif
void BufferView::resize()
}
-#ifndef NEW_WA
-static bool lgb_hack = false;
-#endif
-
void BufferView::redraw()
{
lyxerr[Debug::INFO] << "BufferView::redraw()" << endl;
-#ifdef NEW_WA
workarea->redraw();
-#else
- lgb_hack = true;
- fl_redraw_object(work_area);
- fl_redraw_object(scrollbar);
- fl_redraw_object(button_down);
- fl_redraw_object(button_up);
- lgb_hack = false;
-#endif
}
* be possible */
if (!buffer_) {
-#ifdef NEW_WA
workarea->setScrollbar(0, 1.0);
-#else
- fl_set_slider_value(scrollbar, 0);
- fl_set_slider_size(scrollbar, scrollbar->h);
-#endif
return;
}
cbsf = screen->first;
// check if anything has changed.
-#ifdef NEW_WA
if (max2 == cbth &&
height2 == workarea->height() &&
current_scrollbar_value == cbsf)
max2 = cbth;
height2 = workarea->height();
current_scrollbar_value = cbsf;
-#else
- if (max2 == cbth &&
- height2 == work_area->h &&
- current_scrollbar_value == cbsf)
- return; // no
- max2 = cbth;
- height2 = work_area->h;
- current_scrollbar_value = cbsf;
-#endif
if (cbth <= height2) { // text is smaller than screen
-#ifdef NEW_WA
workarea->setScrollbar(0, 1.0); // right?
-#else
- fl_set_slider_size(scrollbar, scrollbar->h);
-#endif
return;
}
-#ifdef NEW_WA
long maximum_height = workarea->height() * 3 / 4 + cbth;
-#else
- long maximum_height = work_area->h * 3 / 4 + cbth;
-#endif
long value = cbsf;
// set the scrollbar
-#ifdef NEW_WA
double hfloat = workarea->height();
-#else
- double hfloat = work_area->h;
-#endif
double maxfloat = maximum_height;
-#ifdef NEW_WA
float slider_size = 0.0;
int slider_value = value;
slider_size = hfloat;
workarea->setScrollbar(slider_value, slider_size / workarea->height());
-#else
- fl_set_slider_value(scrollbar, value);
- fl_set_slider_bounds(scrollbar, 0,
- maximum_height - work_area->h);
-
- double lineh = text->DefaultHeight();
- fl_set_slider_increment(scrollbar, work_area->h-lineh, lineh);
-
- if (maxfloat > 0){
- if ((hfloat / maxfloat) * float(height2) < 3)
- fl_set_slider_size(scrollbar,
- 3 / float(height2));
- else
- fl_set_slider_size(scrollbar,
- hfloat / maxfloat);
- } else
- fl_set_slider_size(scrollbar, hfloat);
- fl_set_slider_precision(scrollbar, 0);
-#endif
}
selection = text->selection;
mark_set = text->mark_set;
delete text;
-#ifdef NEW_WA
text = new LyXText(this, workarea->workWidth(), buffer_);
-#else
- text = new LyXText(work_area->w, buffer_);
-#endif
} else {
// See if we have a text in TextCache that fits
// the new buffer_ with the correct width.
-#ifdef NEW_WA
text = textcache.findFit(buffer_, workarea->workWidth());
-#else
- text = textcache.findFit(buffer_, work_area->w);
-#endif
if (text) {
if (lyxerr.debugging()) {
lyxerr << "Found a LyXText that fits:\n";
if (lyxerr.debugging())
textcache.show(lyxerr, "resizeCurrentBuffer");
} else {
-#ifdef NEW_WA
text = new LyXText(this, workarea->workWidth(), buffer_);
-#else
- text = new LyXText(work_area->w, buffer_);
-#endif
}
}
updateScreen();
}
-#ifdef NEW_WA
-extern "C" {
- void C_BufferView_CursorToggleCB(FL_OBJECT * ob, long buf)
- {
- BufferView::CursorToggleCB(ob, buf);
- }
-}
-#else
extern "C" {
-// Just a bunch of C wrappers around static members of BufferView
- void C_BufferView_UpCB(FL_OBJECT * ob, long buf)
- {
- BufferView::UpCB(ob, buf);
- }
-
-
- void C_BufferView_DownCB(FL_OBJECT * ob, long buf)
- {
- BufferView::DownCB(ob, buf);
- }
-
-
- void C_BufferView_ScrollCB(FL_OBJECT * ob, long buf)
- {
- BufferView::ScrollCB(ob, buf);
- }
-
-
void C_BufferView_CursorToggleCB(FL_OBJECT * ob, long buf)
{
BufferView::CursorToggleCB(ob, buf);
}
-
-
- int C_BufferView_work_area_handler(FL_OBJECT * ob, int event,
- FL_Coord, FL_Coord,
- int key, void * xev)
- {
- return BufferView::work_area_handler(ob, event,
- 0, 0, key, xev);
- }
}
-#endif
-void BufferView::create_view(int xpos, int ypos, int width, int height)
+void BufferView::create_view()
{
FL_OBJECT * obj;
-#ifndef NEW_WA
- int const bw = abs(fl_get_border_width());
-
- // a hack for the figinsets (Matthias)
- // This one first, then it will probably be invisible. (Lgb)
- ::figinset_canvas = figinset_canvas = obj =
- fl_add_canvas(FL_NORMAL_CANVAS,
- xpos + 1,
- ypos + 1, 1, 1, "");
- fl_set_object_boxtype(obj, FL_NO_BOX);
- fl_set_object_resize(obj, FL_RESIZE_ALL);
- fl_set_object_gravity(obj, NorthWestGravity, NorthWestGravity);
-
- // a box
- obj = fl_add_box(FL_BORDER_BOX, xpos, ypos,
- width - 15,
- height, "");
- fl_set_object_resize(obj, FL_RESIZE_ALL);
- fl_set_object_gravity(obj, NorthWestGravity, SouthEastGravity);
-
- // the free object
- work_area = obj = fl_add_free(FL_INPUT_FREE,
- xpos + bw, ypos + bw,
- width - 15 - 2 * bw /* scrollbarwidth */,
- height - 2 * bw, "",
- C_BufferView_work_area_handler);
- obj->wantkey = FL_KEY_TAB;
- obj->u_vdata = this; /* This is how we pass the BufferView
- to the work_area_handler. */
- fl_set_object_boxtype(obj, FL_DOWN_BOX);
- fl_set_object_resize(obj, FL_RESIZE_ALL);
- fl_set_object_gravity(obj, NorthWestGravity, SouthEastGravity);
-
- //
- // THE SCROLLBAR
- //
-
- // up - scrollbar button
- fl_set_border_width(-1); // to get visual feedback
-
- button_up = obj = fl_add_pixmapbutton(FL_TOUCH_BUTTON,
- width - 15 + 4 * bw,
- ypos,
- 15, 15, "");
- fl_set_object_boxtype(obj, FL_UP_BOX);
- fl_set_object_color(obj, FL_MCOL, FL_BLUE);
- fl_set_object_resize(obj, FL_RESIZE_ALL);
- fl_set_object_gravity(obj, NorthEastGravity, NorthEastGravity);
- fl_set_object_callback(obj, C_BufferView_UpCB, 0);
- obj->u_vdata = this;
- fl_set_pixmapbutton_data(obj, const_cast<char**>(up_xpm));
-
- // Remove the blue feedback rectangle
- fl_set_pixmapbutton_focus_outline(obj, 0);
-
- // the scrollbar slider
- fl_set_border_width(-bw);
- scrollbar = obj = fl_add_slider(FL_VERT_SLIDER,
- width - 15 + 4 * bw,
- ypos + 15,
- 15, height - 30, "");
- fl_set_object_color(obj, FL_COL1, FL_MCOL);
- fl_set_object_boxtype(obj, FL_UP_BOX);
- fl_set_object_resize(obj, FL_RESIZE_ALL);
- fl_set_object_gravity(obj, NorthEastGravity, SouthEastGravity);
- fl_set_object_callback(obj, C_BufferView_ScrollCB, 0);
- obj->u_vdata = this;
-
- // down - scrollbar button
- fl_set_border_width(-1); // to get visible feedback
-
- button_down = obj = fl_add_pixmapbutton(FL_TOUCH_BUTTON,
- width - 15 + 4 * bw,
- ypos + height - 15,
- 15, 15, "");
- fl_set_object_boxtype(obj, FL_UP_BOX);
- fl_set_object_color(obj, FL_MCOL, FL_BLUE);
- fl_set_object_resize(obj, FL_RESIZE_ALL);
- fl_set_object_gravity(obj, SouthEastGravity, SouthEastGravity);
- fl_set_object_callback(obj, C_BufferView_DownCB, 0);
- obj->u_vdata = this;
- fl_set_pixmapbutton_data(obj, const_cast<char**>(down_xpm));
- fl_set_border_width(-bw);
- // Remove the blue feedback rectangle
- fl_set_pixmapbutton_focus_outline(obj, 0);
-#endif
//
// TIMERS
//
// Callback for scrollbar up button
-#ifdef NEW_WA
void BufferView::UpCB(long time, int button)
{
if (buffer_ == 0) return;
break;
}
}
-#else
-void BufferView::UpCB(FL_OBJECT * ob, long)
-{
- BufferView * view = static_cast<BufferView*>(ob->u_vdata);
-
- if (view->buffer_ == 0) return;
-
- static long time = 0;
- XEvent const * ev2 = fl_last_event();
- if (ev2->type == ButtonPress || ev2->type == ButtonRelease)
- time = 0;
- int button = fl_get_button_numb(ob);
- switch (button) {
- case 3:
- view->ScrollUpOnePage(time++); break;
- case 2:
- view->ScrollDownOnePage(time++); break;
- default:
- view->ScrollUp(time++); break;
- }
-}
-#endif
static inline
// Callback for scrollbar slider
-#ifdef NEW_WA
void BufferView::ScrollCB(double value)
{
extern bool cursor_follows_scrollbar;
}
waitForX();
}
-#else
-void BufferView::ScrollCB(FL_OBJECT * ob, long)
-{
- BufferView * view = static_cast<BufferView*>(ob->u_vdata);
- extern bool cursor_follows_scrollbar;
-
- if (view->buffer_ == 0) return;
-
- view->current_scrollbar_value = long(fl_get_slider_value(ob));
- if (view->current_scrollbar_value < 0)
- view->current_scrollbar_value = 0;
-
- if (!view->screen)
- return;
-
- view->screen->Draw(view->current_scrollbar_value);
-
- if (cursor_follows_scrollbar) {
- LyXText * vbt = view->text;
- int height = vbt->DefaultHeight();
-
- if (vbt->cursor.y < view->screen->first + height) {
- vbt->SetCursorFromCoordinates(0,
- view->screen->first +
- height);
- }
- else if (vbt->cursor.y >
- view->screen->first + view->work_area->h - height) {
- vbt->SetCursorFromCoordinates(0,
- view->screen->first +
- view->work_area->h -
- height);
- }
- }
- waitForX();
-}
-#endif
// Callback for scrollbar down button
-#ifdef NEW_WA
void BufferView::DownCB(long time, int button)
{
if (buffer_ == 0) return;
break;
}
}
-#else
-void BufferView::DownCB(FL_OBJECT * ob, long)
-{
- BufferView * view = static_cast<BufferView*>(ob->u_vdata);
-
- if (view->buffer_ == 0) return;
-
- XEvent const * ev2;
- static long time = 0;
- ev2 = fl_last_event();
- if (ev2->type == ButtonPress || ev2->type == ButtonRelease)
- time = 0;
- int button = fl_get_button_numb(ob);
- switch (button) {
- case 2:
- view->ScrollUpOnePage(time++); break;
- case 3:
- view->ScrollDownOnePage(time++); break;
- default:
- view->ScrollDown(time++); break;
- }
-}
-#endif
-#ifdef NEW_WA
int BufferView::ScrollUp(long time)
{
if (buffer_ == 0) return 0;
ScrollCB(value);
return 0;
}
-#else
-int BufferView::ScrollUp(long time)
-{
- if (buffer_ == 0) return 0;
- if (!screen) return 0;
-
- double value = fl_get_slider_value(scrollbar);
-
- if (value == 0) return 0;
-
- float add_value = (text->DefaultHeight()
- + float(time) * float(time) * 0.125);
-
- if (add_value > work_area->h)
- add_value = float(work_area->h -
- text->DefaultHeight());
-
- value -= add_value;
-
- if (value < 0)
- value = 0;
-
- fl_set_slider_value(scrollbar, value);
-
- ScrollCB(scrollbar, 0);
- return 0;
-}
-#endif
-#ifdef NEW_WA
int BufferView::ScrollDown(long time)
{
if (buffer_ == 0) return 0;
ScrollCB(value);
return 0;
}
-#else
-int BufferView::ScrollDown(long time)
-{
- if (buffer_ == 0) return 0;
- if (!screen) return 0;
-
- double value= fl_get_slider_value(scrollbar);
- double min, max;
- fl_get_slider_bounds(scrollbar, &min, &max);
-
- if (value == max) return 0;
-
- float add_value = (text->DefaultHeight()
- + float(time) * float(time) * 0.125);
-
- if (add_value > work_area->h)
- add_value = float(work_area->h -
- text->DefaultHeight());
-
- value += add_value;
-
- if (value > max)
- value = max;
-
- fl_set_slider_value(scrollbar, value);
-
- ScrollCB(scrollbar, 0);
- return 0;
-}
-#endif
-#ifdef NEW_WA
void BufferView::ScrollUpOnePage()
{
if (buffer_ == 0) return;
ScrollCB(y);
}
-#else
-void BufferView::ScrollUpOnePage(long /*time*/)
-{
- if (buffer_ == 0) return;
- if (!screen) return;
-
- long y = screen->first;
-
- if (!y) return;
-
- Row * row = text->GetRowNearY(y);
-
- y = y - work_area->h + row->height;
-
- fl_set_slider_value(scrollbar, y);
-
- ScrollCB(scrollbar, 0);
-}
-#endif
-#ifdef NEW_WA
void BufferView::ScrollDownOnePage()
{
if (buffer_ == 0) return;
ScrollCB(y);
}
-#else
-void BufferView::ScrollDownOnePage(long /*time*/)
-{
- if (buffer_ == 0) return;
- if (!screen) return;
-
- double min, max;
- fl_get_slider_bounds(scrollbar, &min, &max);
- long y = screen->first;
-
- if (y > text->height - work_area->h)
- return;
-
- y += work_area->h;
- text->GetRowNearY(y);
-
- fl_set_slider_value(scrollbar, y);
-
- ScrollCB(scrollbar, 0);
-}
-#endif
-
-
-#ifndef NEW_WA
-int BufferView::work_area_handler(FL_OBJECT * ob, int event,
- FL_Coord, FL_Coord ,
- int /*key*/, void * xev)
-{
- static int x_old = -1;
- static int y_old = -1;
- static long scrollbar_value_old = -1;
-
- XEvent * ev = static_cast<XEvent*>(xev);
- BufferView * view = static_cast<BufferView*>(ob->u_vdata);
-
- // If we don't have a view yet; return
- if (!view || quitting) return 0;
-
- switch (event){
- case FL_DRAW:
- view->workAreaExpose();
- break;
- case FL_PUSH:
- view->WorkAreaButtonPress(ob, 0, 0, 0, ev, 0);
- break;
- case FL_RELEASE:
- view->WorkAreaButtonRelease(ob, 0, 0, 0, ev, 0);
- break;
- case FL_MOUSE:
- if (ev->xmotion.x != x_old ||
- ev->xmotion.y != y_old ||
- view->current_scrollbar_value != scrollbar_value_old) {
- x_old = ev->xmotion.x;
- y_old = ev->xmotion.y;
- scrollbar_value_old = view->current_scrollbar_value;
- view->WorkAreaMotionNotify(ob, 0, 0, 0, ev, 0);
- }
- break;
- // Done by the raw callback:
- // case FL_KEYBOARD:
- // WorkAreaKeyPress(ob, 0, 0, 0, ev, 0); break;
- case FL_FOCUS:
- if (!view->owner_->getMiniBuffer()->shows_no_match)
- view->owner_->getMiniBuffer()->Init();
- view->owner_->getMiniBuffer()->shows_no_match = false;
- view->work_area_focus = true;
- fl_set_timer(view->timer_cursor, 0.4);
- break;
- case FL_UNFOCUS:
- view->owner_->getMiniBuffer()->ExecCommand();
- view->work_area_focus = false;
- break;
- case FL_ENTER:
- SetXtermCursor(view->owner_->getForm()->window);
- // reset the timer
- view->lyx_focus = true;
- fl_set_timer(view->timer_cursor, 0.4);
- break;
- case FL_LEAVE:
- if (!input_prohibited)
- XUndefineCursor(fl_display,
- view->owner_->getForm()->window);
- view->lyx_focus = false; // This is not an absolute truth
- // but if it is not true, it will be changed within a blink
- // of an eye. ... Not good enough... use regulare timeperiod
- //fl_set_timer(view->timer_cursor, 0.01); // 0.1 sec blink
- fl_set_timer(view->timer_cursor, 0.4); // 0.4 sec blink
- break;
- case FL_DBLCLICK:
- // select a word
- if (!view->the_locking_inset) {
- if (view->screen && ev->xbutton.button == 1) {
- view->screen->HideCursor();
- view->screen->ToggleSelection();
- view->text->SelectWord();
- view->screen->ToggleSelection(false);
- /* This will fit the cursor on the screen
- * if necessary */
- view->update(0);
- }
- }
- break;
- case FL_TRPLCLICK:
- // select a line
- if (view->buffer_ && view->screen && ev->xbutton.button == 1) {
- view->screen->HideCursor();
- view->screen->ToggleSelection();
- view->text->CursorHome();
- view->text->sel_cursor = view->text->cursor;
- view->text->CursorEnd();
- view->text->SetSelection();
- view->screen->ToggleSelection(false);
- /* This will fit the cursor on the screen
- * if necessary */
- view->update(0);
- }
- break;
- case FL_OTHER:
- view->WorkAreaSelectionNotify(ob,
- view->owner_->getForm()->window,
- 0, 0, ev, 0);
- break;
- }
- return 1;
-}
-#endif
-#ifdef NEW_WA
void BufferView::WorkAreaMotionNotify(int x, int y, unsigned int state)
{
if (buffer_ == 0 || !screen) return;
}
return;
}
+
+
+#ifdef USE_PAINTER
+extern int bibitemMaxWidth(Painter &, LyXFont const &);
#else
-int BufferView::WorkAreaMotionNotify(FL_OBJECT * ob, Window,
- int /*w*/, int /*h*/,
- XEvent * ev, void * /*d*/)
+extern int bibitemMaxWidth(LyXFont const &);
+#endif
+
+// Single-click on work area
+void BufferView::WorkAreaButtonPress(int xpos, int ypos, unsigned int button)
{
- if (buffer_ == 0) return 0;
- if (!screen) return 0;
+ last_click_x = -1;
+ last_click_y = -1;
- // Check for inset locking
- if (the_locking_inset) {
- LyXCursor cursor = text->cursor;
- the_locking_inset->
- InsetMotionNotify(ev->xbutton.x - ob->x - cursor.x,
- ev->xbutton.y - ob->y -
- (cursor.y),
- ev->xbutton.state);
- return 0;
- }
+ if (buffer_ == 0 || !screen) return;
- // Only use motion with button 1
- if (!ev->xmotion.state & Button1MotionMask)
- return 0;
-
- /* The selection possible is needed, that only motion events are
- * used, where the bottom press event was on the drawing area too */
- if (selection_possible) {
- screen->HideCursor();
-
- text->SetCursorFromCoordinates(ev->xbutton.x - ob->x,
- ev->xbutton.y - ob->y +
- screen->first);
-
- if (!text->selection)
- update(-3); // Maybe an empty line was deleted
-
- text->SetSelection();
- screen->ToggleToggle();
- if (screen->FitCursor())
- updateScrollbar();
- screen->ShowCursor();
- }
- return 0;
-}
-#endif
-
-#ifdef USE_PAINTER
-extern int bibitemMaxWidth(Painter &, LyXFont const &);
-#else
-extern int bibitemMaxWidth(LyXFont const &);
-#endif
-
-// Single-click on work area
-#ifdef NEW_WA
-void BufferView::WorkAreaButtonPress(int xpos, int ypos, unsigned int button)
-{
- last_click_x = -1;
- last_click_y = -1;
-
- if (buffer_ == 0 || !screen) return;
-
- Inset * inset_hit = checkInsetHit(xpos, ypos);
+ Inset * inset_hit = checkInsetHit(xpos, ypos);
// ok ok, this is a hack.
if (button == 4 || button == 5) {
return;
}
}
-#else
-int BufferView::WorkAreaButtonPress(FL_OBJECT * ob, Window,
- int /*w*/, int /*h*/,
- XEvent * ev, void */*d*/)
-{
- last_click_x = -1;
- last_click_y = -1;
-
- if (buffer_ == 0) return 0;
- if (!screen) return 0;
- int const x = ev->xbutton.x - ob->x;
- int const y = ev->xbutton.y - ob->y;
- // If we hit an inset, we have the inset coordinates in these
- // and inset_hit points to the inset. If we do not hit an
- // inset, inset_hit is 0, and inset_x == x, inset_y == y.
- int inset_x = x;
- int inset_y = y;
- Inset * inset_hit = checkInsetHit(inset_x, inset_y);
- // ok ok, this is a hack.
- int button = ev->xbutton.button;
- if (button == 4 || button == 5) goto wheel;
-
- {
- if (the_locking_inset) {
- // We are in inset locking mode
-
- /* Check whether the inset was hit. If not reset mode,
- otherwise give the event to the inset */
- if (inset_hit != 0) {
- the_locking_inset->
- InsetButtonPress(inset_x, inset_y,
- button);
- return 0;
- } else {
- unlockInset(the_locking_inset);
- }
- }
-
- selection_possible = true;
- screen->HideCursor();
-
- // Right button mouse click on a table
- if (button == 3 &&
- (text->cursor.par->table ||
- text->MouseHitInTable(x, y + screen->first))) {
- // Set the cursor to the press-position
- text->SetCursorFromCoordinates(x, y + screen->first);
- bool doit = true;
-
- // Only show the table popup if the hit is in
- // the table, too
- if (!text->HitInTable(text->cursor.row, x))
- doit = false;
-
- // Hit above or below the table?
- if (doit) {
- if (!text->selection) {
- screen->ToggleSelection();
- text->ClearSelection();
- text->FullRebreak();
- screen->Update();
- updateScrollbar();
- }
- // Popup table popup when on a table.
- // This is obviously temporary, since we
- // should be able to popup various
- // context-sensitive-menus with the
- // the right mouse. So this should be done more
- // general in the future. Matthias.
- selection_possible = false;
- owner_->getLyXFunc()
- ->Dispatch(LFUN_LAYOUT_TABLE,
- "true");
- return 0;
- }
- }
-
- int screen_first = screen->first;
-
- // Middle button press pastes if we have a selection
- bool paste_internally = false;
- if (button == 2 // && !buffer_->the_locking_inset
- && text->selection) {
- owner_->getLyXFunc()->Dispatch(LFUN_COPY);
- paste_internally = true;
- }
-
- // Clear the selection
- screen->ToggleSelection();
- text->ClearSelection();
- text->FullRebreak();
- screen->Update();
- updateScrollbar();
-
- // Single left click in math inset?
- if (inset_hit != 0 && inset_hit->Editable() == 2) {
- // Highly editable inset, like math
- selection_possible = false;
- owner_->updateLayoutChoice();
- owner_->getMiniBuffer()->Set(inset_hit->EditMessage());
- inset_hit->Edit(inset_x, inset_y);
- return 0;
- }
-
- // Right click on a footnote flag opens float menu
- if (button == 3) {
- selection_possible = false;
- return 0;
- }
-
- text->SetCursorFromCoordinates(x, y + screen_first);
- text->FinishUndo();
- text->sel_cursor = text->cursor;
- text->cursor.x_fix = text->cursor.x;
-
- owner_->updateLayoutChoice();
- if (screen->FitCursor()){
- updateScrollbar();
- selection_possible = false;
- }
-
- // Insert primary selection with middle mouse
- // if there is a local selection in the current buffer,
- // insert this
- if (button == 2) { // && !buffer_->the_locking_inset){
- if (paste_internally)
- owner_->getLyXFunc()->Dispatch(LFUN_PASTE);
- else
- owner_->getLyXFunc()->Dispatch(LFUN_PASTESELECTION,
- "paragraph");
- selection_possible = false;
- return 0;
- }
- }
- goto out;
- wheel:
- {
- // I am not quite sure if this is the correct place to put
- // this, but it will not cause any harm.
- // Patch from Mark Huang (markman@mit.edu) to make LyX
- // recognise button 4 and 5. This enables LyX use use
- // the scrollwhell on certain mice for something useful. (Lgb)
- // Added wheel acceleration detection code. (Rvdk)
- static Time lastTime = 0;
- int diff = ev->xbutton.time - lastTime;
- int scroll = int(1.0 + (4.0 / (abs(diff) + 1.0)) * 200.0);
- switch (button) {
- case 4:
- ScrollUp(scroll);
- break;
- case 5:
- ScrollDown(scroll);
- break;
- }
- lastTime = ev->xbutton.time;
- return 0;
- }
- out:
- last_click_x = x;
- last_click_y = y;
-
- return 0;
-}
-#endif
-
-
-#ifdef NEW_WA
void BufferView::WorkAreaButtonRelease(int x, int y, unsigned int button)
{
if (buffer_ == 0 || screen == 0) return;
return;
}
-#else
-int BufferView::WorkAreaButtonRelease(FL_OBJECT * ob, Window ,
- int /*w*/, int /*h*/,
- XEvent * ev, void * /*d*/)
-{
- if (buffer_ == 0 || screen == 0) return 0;
-
- int const x = ev->xbutton.x - ob->x;
- int const y = ev->xbutton.y - ob->y;
-
- // If we hit an inset, we have the inset coordinates in these
- // and inset_hit points to the inset. If we do not hit an
- // inset, inset_hit is 0, and inset_x == x, inset_y == y.
- int inset_x = x;
- int inset_y = y;
- Inset * inset_hit = checkInsetHit(inset_x, inset_y);
-
- if (the_locking_inset) {
- // We are in inset locking mode.
-
- /* LyX does a kind of work-area grabbing for insets.
- Only a ButtonPress Event outside the inset will
- force a InsetUnlock. */
- the_locking_inset->
- InsetButtonRelease(inset_x, inset_y,
- ev->xbutton.button);
- return 0;
- }
-
- selection_possible = false;
- if (text->cursor.par->table) {
- int cell = text->
- NumberOfCell(text->cursor.par,
- text->cursor.pos);
- if (text->cursor.par->table->IsContRow(cell) &&
- text->cursor.par->table->
- CellHasContRow(text->cursor.par->table->
- GetCellAbove(cell))<0) {
- text->CursorUp();
- }
- }
-
- if (ev->xbutton.button >= 2)
- return 0;
-
- // Make sure that the press was not far from the release
- if ((abs(last_click_x - x) >= 5) ||
- (abs(last_click_y - y) >= 5)) {
- return 0;
- }
- SetState();
- owner_->getMiniBuffer()->Set(CurrentState());
-
- // Did we hit an editable inset?
- if (inset_hit != 0) {
- // Inset like error, notes and figures
- selection_possible = false;
-#ifdef WITH_WARNINGS
-#warning fix this proper in 0.13
-#endif
- // Following a ref shouldn't issue
- // a push on the undo-stack
- // anylonger, now that we have
- // keybindings for following
- // references and returning from
- // references. IMHO though, it
- // should be the inset's own business
- // to push or not push on the undo
- // stack. They don't *have* to
- // alter the document...
- // (Joacim)
- // ...or maybe the SetCursorParUndo()
- // below isn't necessary at all anylonger?
- if (inset_hit->LyxCode() == Inset::REF_CODE) {
- text->SetCursorParUndo();
- }
- owner_->getMiniBuffer()->Set(inset_hit->EditMessage());
- inset_hit->Edit(inset_x, inset_y);
- return 0;
- }
-
- // check whether we want to open a float
- if (text) {
- bool hit = false;
- char c = ' ';
- if (text->cursor.pos <
- text->cursor.par->Last()) {
- c = text->cursor.par->
- GetChar(text->cursor.pos);
- }
- if (c == LyXParagraph::META_FOOTNOTE
- || c == LyXParagraph::META_MARGIN
- || c == LyXParagraph::META_FIG
- || c == LyXParagraph::META_TAB
- || c == LyXParagraph::META_WIDE_FIG
- || c == LyXParagraph::META_WIDE_TAB
- || c == LyXParagraph::META_ALGORITHM){
- hit = true;
- } else if (text->cursor.pos - 1 >= 0) {
- c = text->cursor.par->
- GetChar(text->cursor.pos - 1);
- if (c == LyXParagraph::META_FOOTNOTE
- || c == LyXParagraph::META_MARGIN
- || c == LyXParagraph::META_FIG
- || c == LyXParagraph::META_TAB
- || c == LyXParagraph::META_WIDE_FIG
- || c == LyXParagraph::META_WIDE_TAB
- || c == LyXParagraph::META_ALGORITHM){
- // We are one step too far to the right
- text->CursorLeft();
- hit = true;
- }
- }
- if (hit == true) {
- toggleFloat();
- selection_possible = false;
- return 0;
- }
- }
-
- // Do we want to close a float? (click on the float-label)
- if (text->cursor.row->par->footnoteflag ==
- LyXParagraph::OPEN_FOOTNOTE
- //&& text->cursor.pos == 0
- && text->cursor.row->previous &&
- text->cursor.row->previous->par->
- footnoteflag != LyXParagraph::OPEN_FOOTNOTE){
- LyXFont font (LyXFont::ALL_SANE);
- font.setSize(LyXFont::SIZE_FOOTNOTE);
-
- int box_x = 20; // LYX_PAPER_MARGIN;
- box_x += font.textWidth(" wide-tab ", 10);
-
- int screen_first = screen->first;
-
- if (x < box_x
- && y + screen_first > text->cursor.y -
- text->cursor.row->baseline
- && y + screen_first < text->cursor.y -
- text->cursor.row->baseline
- + font.maxAscent() * 1.2 + font.maxDescent() * 1.2) {
- toggleFloat();
- selection_possible = false;
- return 0;
- }
- }
-
- // Maybe we want to edit a bibitem ale970302
- if (text->cursor.par->bibkey && x < 20 +
- bibitemMaxWidth(textclasslist
- .TextClass(buffer_->
- params.textclass).defaultfont())) {
- text->cursor.par->bibkey->Edit(0, 0);
- }
-
- return 0;
-}
-#endif
/*
* Returns an inset if inset was hit. 0 otherwise.
}
#endif
-#ifdef NEW_WA
+
void BufferView::workAreaExpose()
{
// this is a hack to ensure that we only call this through
owner_->updateLayoutChoice();
return;
}
-#else
-int BufferView::workAreaExpose()
-{
- if (!work_area || !work_area->form->visible)
- return 1;
-
- // this is a hack to ensure that we only call this through
- // BufferView::redraw().
- if (!lgb_hack) {
- redraw();
- }
-
- static int work_area_width = work_area->w;
- static int work_area_height = work_area->h;
-
- bool widthChange = work_area->w != work_area_width;
- bool heightChange = work_area->h != work_area_height;
-
- // update from work area
- work_area_width = work_area->w;
- work_area_height = work_area->h;
- if (buffer_ != 0) {
- if (widthChange) {
- // All buffers need a resize
- bufferlist.resize();
-
- // Remove all texts from the textcache
- // This is not _really_ what we want to do. What
- // we really want to do is to delete in textcache
- // that does not have a BufferView with matching
- // width, but as long as we have only one BufferView
- // deleting all gives the same result.
- if (lyxerr.debugging())
- textcache.show(lyxerr, "Expose delete all");
- textcache.clear();
- } else if (heightChange) {
- // Rebuild image of current screen
- updateScreen();
- // fitCursor() ensures we don't jump back
- // to the start of the document on vertical
- // resize
- fitCursor();
-
- // The main window size has changed, repaint most stuff
- redraw();
- // ...including the minibuffer
- owner_->getMiniBuffer()->Init();
-
- } else if (screen) screen->Redraw();
- } else {
- // Grey box when we don't have a buffer
- fl_winset(FL_ObjWin(work_area));
- fl_rectangle(1, work_area->x, work_area->y,
- work_area->w, work_area->h, FL_GRAY63);
- }
-
- // always make sure that the scrollbar is sane.
- updateScrollbar();
- owner_->updateLayoutChoice();
- return 1;
-}
-#endif
// Callback for cursor timer
}
-#ifdef NEW_WA
static
string fromClipboard(Window win, XEvent * event)
{
}
}
-#else
-int BufferView::WorkAreaSelectionNotify(FL_OBJECT *, Window win,
- int /*w*/, int /*h*/,
- XEvent * event, void */*d*/)
-{
- if (buffer_ == 0) return 0;
- if (event->type != SelectionNotify)
- return 0;
-
- Atom tmpatom;
- unsigned long ul1;
- unsigned long ul2;
- unsigned char * uc = 0;
- int tmpint;
- screen->HideCursor();
- beforeChange();
- if (event->xselection.type == XA_STRING
- && event->xselection.property) {
-
- if (XGetWindowProperty(
- fl_display /* display */,
- win /* w */,
- event->xselection.property /* property */,
- 0 /* long_offset */,
- 0 /* long_length */,
- false /* delete */,
- XA_STRING /* req_type */,
- &tmpatom /* actual_type_return */,
- &tmpint /* actual_format_return */,
- &ul1 /* nitems_return */,
- &ul2 /* bytes_after_return */,
- &uc /* prop_return */
- ) != Success) {
- return 0;
- }
- XFlush(fl_display);
-
- if (uc) {
- free(uc);
- uc = 0;
- }
-
- if (XGetWindowProperty(
- fl_display /* display */,
- win /* w */,
- event->xselection.property /* property */,
- 0 /* long_offset */,
- ul2/4+1 /* long_length */,
- True /* delete */,
- XA_STRING /* req_type */,
- &tmpatom /* actual_type_return */,
- &tmpint /* actual_format_return */,
- &ul1 /* nitems_return */,
- &ul2 /* bytes_after_return */,
- &uc /* prop_return */
- ) != Success) {
- return 0;
- }
- XFlush(fl_display);
-
- if (uc) {
- if (!ascii_type) {
- text->InsertStringA(reinterpret_cast<char*>(uc));
- } else {
- text->InsertStringB(reinterpret_cast<char*>(uc));
- }
- free(uc);
- uc = 0;
- }
-
- update(1);
- }
- return 0;
-}
-#endif
-
-#ifdef NEW_WA
void BufferView::cursorPrevious()
{
if (!text->cursor.row->previous) return;
+ text->cursor.row->height
- workarea->height() + 1 );
}
-#else
-void BufferView::cursorPrevious()
-{
- if (!text->cursor.row->previous) return;
-
- long y = getScreen()->first;
- Row * cursorrow = text->cursor.row;
- text->SetCursorFromCoordinates(text->cursor.x_fix, y);
- text->FinishUndo();
- // This is to allow jumping over large insets
- if ((cursorrow == text->cursor.row))
- text->CursorUp();
-
- if (text->cursor.row->height < work_area->h)
- getScreen()->Draw(text->cursor.y
- - text->cursor.row->baseline
- + text->cursor.row->height
- - work_area->h +1 );
-}
-#endif
-#ifdef NEW_WA
void BufferView::cursorNext()
{
if (!text->cursor.row->next) return;
getScreen()->Draw(text->cursor.y
- text->cursor.row->baseline);
}
-#else
-void BufferView::cursorNext()
-{
- if (!text->cursor.row->next) return;
-
- long y = getScreen()->first;
- text->GetRowNearY(y);
- Row * cursorrow = text->cursor.row;
- text->SetCursorFromCoordinates(text->cursor.x_fix, y + work_area->h);
- text->FinishUndo();
- // This is to allow jumping over large insets
- if ((cursorrow == text->cursor.row))
- text->CursorDown();
-
- if (text->cursor.row->height < work_area->h)
- getScreen()->Draw(text->cursor.y
- - text->cursor.row->baseline);
-}
-#endif
bool BufferView::available() const