in the near future.
* Other libraries:
- These include zlib (required), qt3 or qt4 (required), gettext
+ These include zlib (required), qt3 or qt4 (required), gettext
(optional), boost (optional), aspell (optional) and Aiksaurus
(optional). Please refer to the system-specific sections regarding the
availability and installation of them.
* nls=yes/no whether or not enable natural language support.
* spell=aspell/pspell/ispell/auto: spell engine
+
Paths: Most of them will be probed if not specified.
* qt_dir: top level directory of qt (with subdirectory include, lib)
$qt_dir/include
* extra_inc_path, extra_inc_path1, extra_lib_path, extra_lib_path1:
additional paths to other libraries
+ * extra_bin_path: a convenient way to add an extra path to $PATH
Convenience options:
Misc:
msvs_projects
+Your built targets are put into $build_dir, which is debug (mode=debug),
+release (mode=release) or any name specified via build_dir=name. The
+directory structure is:
+ $build_dir
+ - common: most of the intermediate files, mostly object files
+ - libs: all static libraries
+ - qt3/qt4: lyx built with the frontend
+ - executables: lyxclient, tex2lyx, lyx
+
+ MSVS projects will be put to development/scons (and you should invoke
+ scons from there for this target).
+
A typical working sequence:
---------------------------
3. Windows/mingw
-=======================
+================
* install mingw with the following packages:
- - FIXME
-
+ FIXME: we only need gcc/g++ and win32 api.
+ binutils-2.16.91-...tar.gz
+ gcc-core-3.4.5-...tar.gz
+ gcc-g++-3.4.5-...tar.gz
+ mingw-runtime-3.9.tar.gz
+ mingw-utils-0.3.tar.gz
+ MSYS-1.0.11-...exe
+ msysDTK-1.0.1.exe
+ msys-libtool-1.5.tar.bz2
+ w32api-3.6.tar.g
+
* install the latest Qt official "open source" binary package for
Windows/Mingw
- * install iconv: latest gnuwin32 package installed in mingw tree
- (or elsewhere)
+ * install iconv (libiconv):
+ Download the windows binary (libiconv-x.x.x.bin.woe32.zip) of iconv
+ from one of the GNU mirrors listed in http://www.gnu.org/prep/ftp.html.
+
+ You may also try gnuwin32/libiconv from
+ http://gnuwin32.sourceforge.net/packages/libiconv.htm
- * install mingw/zlib: ditto
+ * install gettext (libintl):
+ Download the windows binary (gettext-runtime-x.x.x.bin.woe32.zip and
+ gettext-tools-x.x.x.bin.woe32.zip) from one of the GNU mirrors
+ (e.g. http://mirrors.usc.edu/pub/gnu/gettext/) and decompress.
+
+ You may also try gnuwin32/libintl from
+ http://gnuwin32.sourceforge.net/packages/libintl.htm
+
+ * install mingw/zlib:
+ Download zlib binaries and developer files (zlib-1.2.3-bin.zip and
+ zlib-1.2.3-lib.zip) from http://gnuwin32.sourceforge.net/packages/zlib.htm .
* aspell: this is difficult. Everybody has his own compiled library.
Mine is in D:\program\Aspell-0.60.4.
* Open a mingw xterm, and start scons as usual.
+Note: gettext, iconv and zlib are usually decompressed to c:/mingw so no
+extra_inc_path etc is needed.
+
4. Windows/cygwin
-=======================
+=================
LyX should be easy to compile, but the qt3 library in the cygwin
distribution does not work with the current cygwin dll (version 1.5.19-4
packages and all other packages pulled in by dependencies:
aspell grep libintl1 qt3-bin tar
- coreutils jbigkit libintl2 qt3-devel
+ coreutils jbigkit libintl2 qt3-devel libiconv
diffutils jpeg libpng python
gettext libintl libpng2 sed
5. Windows/msvc
-=====================
+===============
To build lyx with msvc, you should
freely available from microsoft.
* get windows platform SDK
- Please follow the link in the MSVC webpage to download and configure
+ Please follow the link in the MSVC webpage to download and configure.
+ It is important that you add SDK paths to %INCLUDE% and %LIB% in, e.g.,
+ C:\Program Files\Microsoft Visual Studio 8\Common7\Tools\vsvars32.bat.
+ If you plan to use the MSVS IDE, you should also update the Visual C++
+ directories in VCProjectEngine.dll.express.config, as suggested in
+ http://msdn.microsoft.com/vstudio/express/visualc/usingpsdk/.
* build qt4
- download qt4 source from trolltech (not the binary version, which
* download and install the official zlib library from www.zlib.org.
+ * install iconv (libiconv):
+ Download the windows binary (libiconv-x.x.x.bin.woe32.zip) of iconv
+ from one of the GNU mirrors listed in http://www.gnu.org/prep/ftp.html.
+
+ You may also try gnuwin32/libiconv from
+ http://gnuwin32.sourceforge.net/packages/libiconv.htm
+
+ * install gettext (libintl):
+ Download the windows binary (gettext-runtime-x.x.x.bin.woe32.zip and
+ gettext-tools-x.x.x.bin.woe32.zip) from one of the GNU mirrors
+ (e.g. http://mirrors.usc.edu/pub/gnu/gettext/) and decompress.
+
+ You may also try gnuwin32/libintl from
+ http://gnuwin32.sourceforge.net/packages/libintl.htm
+
* set up other optional libraries like aspell (following mingw
instructions)
- run
> scons [other options] msvs_projects
Note that
- - the resulting project files will use scons to build lyx
- - all command line options are used as usual (when msvs invoke
- scons)
+ - The resulting project files will use scons to build lyx
+ - All command line options, including rebuild, can be used as usual
+ (when msvs invoke scons).
+ - To use the msvc debugger, you have to use mode=debug (default).
6. Troubleshooting
Import('env')
targets = env['BUILD_TARGETS']
-build_lyx = (targets == [] or 'lyx' in targets or 'install' in targets or 'all' in targets)
+# msvc need to pass full target name, so I have to look for path/lyx etc
+build_lyx = targets == [] or True in ['lyx' in x for x in targets] \
+ or 'install' in targets or 'all' in targets
build_boost = env['INCLUDED_BOOST'] or 'boost' in targets
build_intl = env['INCLUDED_GETTEXT'] or 'intl' in targets
build_support = build_lyx or True in [x in targets for x in ['support', 'client', 'tex2lyx']]
build_frontends = build_lyx or 'frontends' in targets
build_graphics = build_lyx or 'graphics' in targets
build_controllers = build_lyx or 'controllers' in targets
-build_client = 'client' in targets or 'install' in targets or 'all' in targets
-build_tex2lyx = 'tex2lyx' in targets or 'install' in targets or 'all' in targets
+build_client = True in ['client' in x for x in targets] \
+ or 'install' in targets or 'all' in targets
+build_tex2lyx = True in ['tex2lyx' in x for x in targets] \
+ or 'install' in targets or 'all' in targets
build_lyxbase = build_lyx or 'lyxbase' in targets
build_po = 'po' in targets or 'install' in targets or 'all' in targets
build_qt3 = (build_lyx and env['frontend'] == 'qt3') or 'qt3' in targets
if build_msvs_projects:
- def build_project(target, dir, src_pattern = env['LYX_EXT'], include=[],
- resource=None, rebuild=True):
+ def build_project(target, dir, full_target = None,
+ src_pattern = env['LYX_EXT'], include=[], resource=None, rebuild=True):
+ ''' build mavs project files
+ target: alias (correspond to directory name)
+ dir: source directory or directories (a list)
+ full_target: full path/filename of the target
+ src_pattern: glob pattern
+ include: files to include into source
+ resource: directory or directories with resource (.ui) files
+ rebuild: whether or not only rebuild this target
+
+ For non-debug-able targets like static libraries, target (alias) is
+ enough to build the target. For executable targets, msvs need to know
+ the full path to start debug them.
+ '''
if resource is not None:
res = globSource(dir = env.subst('$TOP_SRC_DIR/'+resource), pattern = '*.ui',
build_dir = env.subst('$TOP_SRC_DIR/'+resource))
for d in dir:
src.extend(globSource(dir = env.subst('$TOP_SRC_DIR/' + d),
pattern = src_pattern, include = include,
- build_dir = boostenv.subst('$TOP_SRC_DIR/' + d) ))
+ build_dir = env.subst('$TOP_SRC_DIR/' + d) ))
inc.extend(globSource(dir = env.subst('$TOP_SRC_DIR/' + d),
pattern = '*.h',
build_dir = env.subst('$TOP_SRC_DIR/' + d) ))
else:
src = globSource(dir = env.subst('$TOP_SRC_DIR/' + dir),
pattern = src_pattern, include = include,
- build_dir = boostenv.subst('$TOP_SRC_DIR/' + dir) )
+ build_dir = env.subst('$TOP_SRC_DIR/' + dir) )
inc = globSource(dir = env.subst('$TOP_SRC_DIR/' + dir),
pattern = '*.h',
build_dir = env.subst('$TOP_SRC_DIR/' + dir) )
+ if full_target is None:
+ build_target = target
+ else:
+ build_target = full_target
# project
- proj = boostenv.MSVSProject(
+ proj = env.MSVSProject(
target = '$MSVSPATH/' + target + env['MSVSPROJECTSUFFIX'],
srcs = src,
- incs = [boostenv.subst('$TOP_SRC_DIR/src/config.h')],
+ incs = [env.subst('$TOP_SRC_DIR/src/config.h')],
localincs = inc,
resources = res,
- buildtarget = target,
+ buildtarget = build_target,
cmdargs = cmds,
- variant = 'Release'
+ variant = 'Debug'
)
Alias('msvs_projects', proj)
+ #
build_project('boost', ['boost/libs/filesystem/src',
'boost/libs/regex/src', 'boost/libs/signals/src',
'boost/libs/iostreams/src'], src_pattern = '*.cpp')
+ #
build_project('intl', 'intl', src_pattern = '*.c')
+ #
build_project('support', 'src/support', include=['package.C.in'])
+ #
build_project('mathed', 'src/mathed')
+ #
build_project('insets', 'src/insets')
+ #
build_project('frontends', 'src/frontends')
+ #
build_project('graphics', 'src/graphics')
+ #
build_project('controllers', 'src/frontends/controllers')
+ #
build_project('qt3', 'src/frontends/qt3', resource = 'src/frontends/qt3/ui')
+ #
build_project('qt4', 'src/frontends/qt4', resource = 'src/frontends/qt4/ui')
- build_project('client', 'src/client', rebuild=False)
- build_project('tex2lyx', 'src/tex2lyx', rebuild=False)
+ #
+ build_project('client', 'src/client', rebuild=False,
+ full_target = File(env.subst('$BUILDDIR/common/client/lyxclient$PROGSUFFIX')).abspath)
+ #
+ build_project('tex2lyx', 'src/tex2lyx', rebuild=False,
+ full_target = File(env.subst('$BUILDDIR/common/tex2lyx/tex2lyx$PROGSUFFIX')).abspath)
+ #
build_project('lyxbase', 'src')
+ #
if frontend == 'qt3':
build_project('lyx', ['src', 'src/support', 'src/mathed', 'src/insets',
'src/frontends', 'src/graphics', 'src/frontends/controllers',
- 'src/frontends/qt3'], resource = 'src/frontends/qt3/ui')
+ 'src/frontends/qt3'], resource = 'src/frontends/qt3/ui',
+ full_target = File(env.subst('$BUILDDIR/$frontend/lyx$PROGSUFFIX')).abspath)
else:
build_project('lyx', ['src', 'src/support', 'src/mathed', 'src/insets',
'src/frontends', 'src/graphics', 'src/frontends/controllers',
- 'src/frontends/qt4'], resource = 'src/frontends/qt4/ui')
+ 'src/frontends/qt4'], resource = 'src/frontends/qt4/ui',
+ full_target = File(env.subst('$BUILDDIR/$frontend/lyx$PROGSUFFIX')).abspath)
if build_po:
#
PathOption('extra_lib_path', 'Extra library path', None),
#
+ PathOption('extra_bin_path', 'A convenient way to add a path to $PATH', None),
+ #
PathOption('extra_inc_path1', 'Extra include path', None),
#
PathOption('extra_lib_path1', 'Extra library path', None),
# Setting up environment
#---------------------------------------------------------
-# Note that I do not really like ENV=os.environ, but you may
+# I do not really like ENV=os.environ, but you may
# add it here if you experience some environment related problem
env = Environment(options = opts)
env.AppendUnique(CPPPATH = [env['extra_inc_path1']])
if env.has_key('extra_lib_path1') and env['extra_lib_path1']:
env.AppendUnique(LIBPATH = [env['extra_lib_path1']])
+if env.has_key('extra_bin_path') and env['extra_bin_path']:
+ # maybe only one of them is needed
+ os.environ['PATH'] += os.pathsep + env['extra_bin_path']
+ env['ENV']['PATH'] += os.pathsep + env['extra_bin_path']
if env.has_key('aikasurus_path') and env['aikasurus_path']:
env.AppendUnique(LIBPATH = [env['aikasurus_path']])
# add appropriate compiling options (-DNDEBUG etc)
# for debug/release mode
+# /Zi: debug info
if ARGUMENTS.get('mode', default_build_mode) == 'debug':
if use_vc:
- env.AppendUnique(CCFLAGS = [])
+ env.AppendUnique(CCFLAGS = ['/Zi'])
+ env.AppendUnique(LINKFLAGS = ['/debug', '/map'])
else:
env.AppendUnique(CCFLAGS = ['-Wall', '-g'])
else: