void GuiView::setCurrentWorkArea(GuiWorkArea * wa)
{
- LASSERT(wa, /**/);
+ LASSERT(wa, return);
d.current_work_area_ = wa;
for (int i = 0; i != d.splitter_->count(); ++i) {
if (d.tabWorkArea(i)->setCurrentWorkArea(wa))
void GuiView::removeWorkArea(GuiWorkArea * wa)
{
- LASSERT(wa, /**/);
+ LASSERT(wa, return);
if (wa == d.current_work_area_) {
disconnectBuffer();
disconnectBufferView();
void GuiView::setBuffer(Buffer * newBuffer)
{
- LASSERT(newBuffer, /**/);
+ LASSERT(newBuffer, return);
setBusy(true);
GuiWorkArea * wa = workArea(*newBuffer);
FuncStatus fs;
if (!inset->getStatus(view()->cursor(), fr, fs)) {
// Every inset is supposed to handle this
- LASSERT(false, /**/);
+ LASSERT(false, break);
}
flag |= fs;
} else {
if (inset) {
// put cursor in front of inset.
if (!view()->setCursorFromInset(inset))
- LASSERT(false, /**/);
+ LASSERT(false, break);
// useful if we are called from a dialog.
view()->cursor().beginUndoGroup();
Dialog * GuiView::build(string const & name)
{
- LASSERT(isValidName(name), /**/);
+ LASSERT(isValidName(name), return 0);
if (name == "aboutlyx")
return createGuiAbout(*this);