for (auto & item : items) {
string shortcut = fromqstr(item->data(1, Qt::UserRole).toString());
string lfun = fromqstr(item->text(0));
- FuncRequest func = lyxaction.lookupFunc(lfun);
+ FuncRequest const func = lyxaction.lookupFunc(lfun);
switch (itemType(*item)) {
case KeyMap::System: {
for (auto item : items) {
string shortcut = fromqstr(item->data(1, Qt::UserRole).toString());
string lfun = fromqstr(item->text(0));
- FuncRequest func = lyxaction.lookupFunc(lfun);
+ FuncRequest const func = lyxaction.lookupFunc(lfun);
switch (itemType(*item)) {
case KeyMap::System:
void PrefShortcuts::shortcutOkPressed()
{
QString const new_lfun = shortcut_->lfunLE->text();
- FuncRequest func = lyxaction.lookupFunc(fromqstr(new_lfun));
+ FuncRequest const func = lyxaction.lookupFunc(fromqstr(new_lfun));
KeySequence k = shortcut_->shortcutWG->getKeySequence();
// save_lfun_ contains the text of the lfun to modify, if the user clicked