The latter has the workarea font settings, which are not of interest
here.
Fixes: #11385
void GuiCharacter::updateContents()
{
if (bufferview()->cursor().selection()) {
- Font font = bufferview()->cursor().real_current_font;
+ Font font = bufferview()->cursor().current_font;
FontInfo fi = font.fontInfo();
BufferParams const & bp = buffer().masterParams();
}
font_ = font;
} else
- font_ = bufferview()->cursor().real_current_font;
+ font_ = bufferview()->cursor().current_font;
paramsToDialog(font_);
}