InsetCollapsable::Geometry InsetCollapsable::geometry() const
{
switch (decoration()) {
- case Deco_Classic:
+ case InsetLayout::Classic:
if (status() == Open) {
if (openinlined_)
return LeftButton;
} else
return ButtonOnly;
- case Deco_Minimalistic:
+ case InsetLayout::Minimalistic:
return status() == Open ? NoButton : ButtonOnly ;
- case Deco_Conglomerate:
+ case InsetLayout::Conglomerate:
return status() == Open ? SubLabel : Corners ;
- case Deco_Default:
+ case InsetLayout::Default:
break; // this shouldn't happen
}
case LFUN_MOUSE_RELEASE:
if (cmd.button() == mouse_button::button3) {
// There is no button to right click:
- if (decoration() == Deco_Minimalistic ||
+ if (decoration() == InsetLayout::Minimalistic ||
geometry() == Corners ||
geometry() == SubLabel ||
geometry() == NoButton
}
-InsetDecoration InsetCollapsable::decoration() const
+InsetLayout::InsetDecoration InsetCollapsable::decoration() const
{
if (!layout_)
- return Deco_Classic;
- InsetDecoration const dec = layout_->decoration();
+ return InsetLayout::Classic;
+ InsetLayout::InsetDecoration const dec = layout_->decoration();
switch (dec) {
- case Deco_Classic:
- case Deco_Minimalistic:
- case Deco_Conglomerate:
+ case InsetLayout::Classic:
+ case InsetLayout::Minimalistic:
+ case InsetLayout::Conglomerate:
return dec;
- case Deco_Default:
+ case InsetLayout::Default:
break;
}
if (lyxCode() == FLEX_CODE)
// FIXME: Is this really necessary?
- return Deco_Conglomerate;
- return Deco_Classic;
+ return InsetLayout::Conglomerate;
+ return InsetLayout::Classic;
}
namespace {
- InsetDecoration translateDecoration(std::string const & str)
+ InsetLayout::InsetDecoration translateDecoration(std::string const & str)
{
if (str == "classic")
- return Deco_Classic;
+ return InsetLayout::Classic;
if (str == "minimalistic")
- return Deco_Minimalistic;
+ return InsetLayout::Minimalistic;
if (str == "conglomerate")
- return Deco_Conglomerate;
- return Deco_Default;
+ return InsetLayout::Conglomerate;
+ return InsetLayout::Default;
}
}