tmpcur.clearSelection();
bv->setCursor(tmpcur);
- return bv->scrollToCursor(bv->cursor(), false, true);
+ return bv->scrollToCursor(bv->cursor(), SCROLL_TOP);
}
if (needsFitCursor()) {
// First try to make the selection start visible
// (which is just the cursor when there is no selection)
- scrollToCursor(d->cursor_.selectionBegin(), false, false);
+ scrollToCursor(d->cursor_.selectionBegin(), SCROLL_VISIBLE);
// Metrics have to be recomputed (maybe again)
updateMetrics();
// Is the cursor visible? (only useful if cursor is at end of selection)
if (needsFitCursor()) {
// then try to make cursor visible instead
- scrollToCursor(d->cursor_, false, false);
+ scrollToCursor(d->cursor_, SCROLL_VISIBLE);
// Metrics have to be recomputed (maybe again)
updateMetrics(flags);
}
// cut off at the top
if (pixels <= d->scrollbarParameters_.min) {
DocIterator dit = doc_iterator_begin(&buffer_);
- showCursor(dit, false, false, update);
+ showCursor(dit, SCROLL_VISIBLE, update);
LYXERR(Debug::SCROLLING, "scroll to top");
return;
}
if (pixels >= d->scrollbarParameters_.max) {
DocIterator dit = doc_iterator_end(&buffer_);
dit.backwardPos();
- showCursor(dit, false, false, update);
+ showCursor(dit, SCROLL_VISIBLE, update);
LYXERR(Debug::SCROLLING, "scroll to bottom");
return;
}
DocIterator dit = doc_iterator_begin(&buffer_);
dit.pit() = i;
LYXERR(Debug::SCROLLING, "pixels = " << pixels << " -> scroll to pit " << i);
- showCursor(dit, false, false, update);
+ showCursor(dit, SCROLL_VISIBLE, update);
}
void BufferView::recenter()
{
- showCursor(d->cursor_, true, false, true);
+ showCursor(d->cursor_, SCROLL_CENTER, true);
}
void BufferView::showCursor()
{
- showCursor(d->cursor_, false, false, true);
+ showCursor(d->cursor_, SCROLL_VISIBLE, true);
}
-void BufferView::showCursor(DocIterator const & dit,
- bool recenter, bool force, bool update)
+void BufferView::showCursor(DocIterator const & dit, ScrollType how,
+ bool update)
{
- if (scrollToCursor(dit, recenter, force) && update)
+ if (scrollToCursor(dit, how) && update)
processUpdateFlags(Update::Force);
}
-bool BufferView::scrollToCursor(DocIterator const & dit, bool const recenter, bool force)
+bool BufferView::scrollToCursor(DocIterator const & dit, ScrollType how)
{
// We are not properly started yet, delay until resizing is done.
if (height_ == 0)
return false;
- if (recenter)
+ if (how == SCROLL_CENTER)
LYXERR(Debug::SCROLLING, "Centering cursor in workarea");
- else if (force)
+ else if (how == SCROLL_TOP)
LYXERR(Debug::SCROLLING, "Setting cursor to top of workarea");
else
LYXERR(Debug::SCROLLING, "Making sure cursor is visible in workarea");
else if (bot_pit == tm.last().first + 1)
tm.newParMetricsDown();
- if (tm.contains(bot_pit) && !force && !recenter) {
+ if (tm.contains(bot_pit) && how == SCROLL_VISIBLE) {
ParagraphMetrics const & pm = tm.parMetrics(bot_pit);
LBUFERR(!pm.rows().empty());
// FIXME: smooth scrolling doesn't work in mathed.
int const old_ypos = d->anchor_ypos_;
d->anchor_ypos_ = - offset + row_dim.ascent();
- if (recenter)
+ if (how == SCROLL_CENTER)
d->anchor_ypos_ += height_/2 - row_dim.height() / 2;
return d->anchor_ypos_ != old_ypos;
}
success = setCursorFromEntries({id, pos},
{id_end, pos_end});
}
- if (success && scrollToCursor(d->cursor_, false, true))
+ if (success && scrollToCursor(d->cursor_, SCROLL_TOP))
dr.screenUpdate(Update::Force);
} else {
// Switch to other buffer view and resend cmd
CUR_BELOW
};
+/// How to show cursor
+enum ScrollType {
+ // Make sure row if visible (do nothing if it is visible already)
+ SCROLL_VISIBLE,
+ // Force cursor to be on top of screen
+ SCROLL_TOP,
+ // Force cursor to be at center of screen
+ SCROLL_CENTER
+};
+
/// Scrollbar Parameters.
struct ScrollbarParameters
{
/// This method will automatically scroll and update the BufferView
/// (metrics+drawing) if needed.
void showCursor();
+
/// Ensure the passed cursor \p dit is visible.
/// This method will automatically scroll and update the BufferView
/// (metrics+drawing) if needed.
- /// \param recenter Whether the cursor should be centered on screen
- /// \param force If true, disregard current position
- void showCursor(DocIterator const & dit, bool recenter, bool force,
- bool update);
+ /// \param how Use this scroll strategy
+ /// \param force If true, update screen after scrolling
+ void showCursor(DocIterator const & dit, ScrollType how, bool update);
/// Scroll to the cursor.
- /// \param recenter Whether the cursor should be centered on screen
- /// \param force If true, disregard current position
- bool scrollToCursor(DocIterator const & dit, bool recenter, bool force);
+ /// \param how Use this scroll strategy
+ /// \return true if screen was scrolled
+ bool scrollToCursor(DocIterator const & dit, ScrollType how);
/// scroll down document by the given number of pixels.
int scrollDown(int pixels);
/// scroll up document by the given number of pixels.