The problem is that popping dialogs during reload can cause paint
events for which we are not ready. If this does not work, then we
can introduce a new flag, besides 'busy', for that case. But busy
does not seem to be used very widely, so hopefully this works.
void GuiWorkArea::paintEvent(QPaintEvent * ev)
{
+ // Hopefully fixes bug #10989.
+ if (view().busy())
+ return;
+
// LYXERR(Debug::PAINTING, "paintEvent begin: x: " << rc.x()
// << " y: " << rc.y() << " w: " << rc.width() << " h: " << rc.height());