]> git.lyx.org Git - features.git/commitdiff
Fix arrows at ends of math decorations
authorEnrico Forestieri <forenr@lyx.org>
Sun, 14 Feb 2021 00:25:07 +0000 (01:25 +0100)
committerEnrico Forestieri <forenr@lyx.org>
Sun, 14 Feb 2021 00:25:07 +0000 (01:25 +0100)
For math decorations with arrows at both ends the code was simply
stretching a prototype symbol, thus distorting the arrows.

Another drawing mode is introduced allowing to draw an element by
maintaining its aspect ratio also when it has to be drawn at the
other end of a decoration. An element drawn using this mode is simply
shifted to the other side by adding either the width or the height,
and a finer adjustment can be obtained by specifying an additional
horizontal or vertical shift.

src/mathed/MathSupport.cpp

index a4b06934416619f49dd5becf59b5532967d6e1dc..39a58b21e9e35f3a02609c845f5f089beda33d26 100644 (file)
@@ -84,7 +84,8 @@ namespace {
 /*
  * Internal struct of a drawing: code n x1 y1 ... xn yn, where code is:
  * 0 = end, 1 = line, 2 = polyline, 3 = square line, 4 = square polyline
- * 5 = rounded thick line (i.e. dot for short line)
+ * 5 = rounded thick line (i.e. dot for short line),
+ * 6 = shifted square polyline drawn at the other end
  */
 
 
@@ -141,81 +142,90 @@ double const mapsto[] = {
 
 
 double const lhook[] = {
-       2, 3,
-       0.25, 0.015, 0.05, 0.5, 0.25, 0.985,
-       1, 0.015, 0.475, 0.7, 0.475,
-       2, 5,
-       0.7, 0.015, 0.825, 0.15, 0.985, 0.25,
-       0.825, 0.35, 0.7, 0.475,
+       4, 7,
+       1.40, -0.30, 1.10, 0.00, 0.60, 0.35,
+       0.00,  0.60, 0.60, 0.85, 1.10, 1.20,
+       1.40,  1.50,
+       3, 0.05, 0.6, 1.0, 0.6,
+       6, -0.5, 0.0, 6,
+       0.65, -0.40, 0.95, -0.35, 1.15, -0.10,
+       1.15,  0.25, 0.95,  0.50, 0.65,  0.60,
        0
 };
 
 
 double const rhook[] = {
-       2, 3,
-       0.75, 0.015, 0.95, 0.5, 0.75, 0.985,
-       1, 0.3, 0.475, 0.985, 0.475,
-       2, 5,
-       0.3, 0.015, 0.175, 0.15, 0.05, 0.25,
-       0.175, 0.35, 0.3, 0.475,
+       4, 6,
+       0.50, -0.40, 0.20, -0.35, 0.00, -0.10,
+       0.00,  0.25, 0.20,  0.50, 0.50, 0.60,
+       3, 0.55, 0.60, 1.00, 0.60,
+       6, -0.8, 0.0, 7,
+       0.00, -0.30, 0.30, 0.00, 0.80, 0.35, 1.40, 0.60,
+       0.80,  0.85, 0.30, 1.20, 0.00, 1.50,
        0
 };
 
 
 double const LRArrow[] = {
-       2, 3,
-       0.25, 0.015, 0.05, 0.5, 0.25, 0.985,
-       2, 3,
-       0.75, 0.015, 0.95, 0.5, 0.75, 0.985,
-       1, 0.2, 0.8, 0.8, 0.8,
-       1, 0.2, 0.2, 0.8, 0.2,
+       4, 7,
+       1.300, -0.300, 1.100, 0.000, 0.600, 0.350,
+       0.000,  0.600, 0.600, 0.850, 1.100, 1.200,
+       1.300,  1.500,
+       6, -0.1, 0.0, 7,
+       -0.300, -0.300, -0.100, 0.000,  0.400, 0.350,
+        1.000,  0.600,  0.400, 0.850, -0.100, 1.200,
+       -0.300,  1.500,
+       3, 0.85, 1.0, 1.0, 1.0,
+       3, 0.85, 0.2, 1.0, 0.2,
        0
 };
 
 
 double const LArrow[] = {
-       2, 3,
-       0.25, 0.015, 0.05, 0.5, 0.25, 0.985,
-       1, 0.2, 0.8, 0.985, 0.8,
-       1, 0.2, 0.2, 0.985, 0.2,
+       4, 7,
+       1.300, -0.300, 1.100, 0.000, 0.600, 0.350,
+       0.000,  0.600, 0.600, 0.850, 1.100, 1.200,
+       1.300,  1.500,
+       3, 0.85, 1.0, 1.0, 1.0,
+       3, 0.85, 0.2, 1.0, 0.2,
        0
 };
 
 
 double const lharpoondown[] = {
-       2, 2,
-       0.015, 0.5, 0.25, 0.985,
-       1, 0.02, 0.475, 0.985, 0.475,
+       4, 4,
+       0.0, 0.6, 0.6, 0.85, 1.1, 1.2, 1.4, 1.5,
+       3, 0.05, 0.6, 1.0, 0.6,
        0
 };
 
 
 double const lharpoonup[] = {
-       2, 2,
-       0.25, 0.015, 0.015, 0.5,
-       1, 0.02, 0.525, 0.985, 0.525,
+       4, 4,
+       0.0, 0.6, 0.6, 0.35, 1.1, 0.0, 1.4, -0.3,
+       3, 0.05, 0.6, 1.0, 0.6,
        0
 };
 
 
 double const lrharpoons[] = {
-       2, 2,
-       0.25, 0.015, 0.015, 0.225,
-       1, 0.02, 0.23, 0.985, 0.23,
-       2, 2,
-       0.75, 0.985, 0.985, 0.775,
-       1, 0.02, 0.7, 0.980, 0.7,
+       4, 4,
+       0.0, 0.6, 0.6, 0.35, 1.1, 0.0, 1.4, -0.3,
+       3, 0.05, 0.6, 1.0, 0.6,
+       3, 0.05, 1.2, 1.0, 1.2,
+       6, -1.0, 0.0, 4,
+       1.1, 1.3, 0.4, 1.55, -0.1, 1.9, -0.4, 2.2,
        0
 };
 
 
 double const rlharpoons[] = {
-       2, 2,
-       0.75, 0.015, 0.985, 0.225,
-       1, 0.02, 0.23, 0.985, 0.23,
-       2, 2,
-       0.25, 0.985, 0.015, 0.775,
-       1, 0.02, 0.7, 0.980, 0.7,
+       6, -1.0, 0.0, 4,
+       -0.4, -0.4, -0.1, -0.1, 0.4, 0.25, 1.0, 0.5,
+       3, 0.05, 0.6, 1.0, 0.6,
+       3, 0.05, 1.2, 1.0, 1.2,
+       4, 4,
+       0.0, 1.2, 0.6, 1.45, 1.1, 1.8, 1.4, 2.1,
        0
 };
 
@@ -242,32 +252,40 @@ double const arrow[] = {
 
 double const Arrow[] = {
        4, 7,
-       0.0150, 0.7500, 0.2000, 0.6000, 0.3500, 0.3500,
-       0.5000, 0.0500, 0.6500, 0.3500, 0.8000, 0.6000,
-       0.9500, 0.7500,
-       3, 0.3500, 0.5000, 0.3500, 0.9500,
-       3, 0.6500, 0.5000, 0.6500, 0.9500,
+       0.0000, 0.7500, 0.1500, 0.6000, 0.3500, 0.3500,
+       0.5000, 0.0500, 0.6500, 0.3500, 0.8500, 0.6000,
+       1.0000, 0.7500,
+       3, 0.3000, 0.4500, 0.3000, 1.0000,
+       3, 0.7000, 0.4500, 0.7000, 1.0000,
        0
 };
 
 
 double const udarrow[] = {
-       2, 3,
-       0.015, 0.25,  0.5, 0.05, 0.95, 0.25,
-       2, 3,
-       0.015, 0.75,  0.5, 0.95, 0.95, 0.75,
-       1, 0.5, 0.1,  0.5, 0.9,
+       4, 7,
+       0.0500,  0.6500, 0.2000, 0.5000, 0.3500, 0.2500,
+       0.5000, -0.0500, 0.6500, 0.2500, 0.8000, 0.5000,
+       0.9500, 0.6500,
+       6, 0.0, -1.0, 7,
+       0.0500,  0.2500, 0.2000, 0.4000, 0.3500, 0.6500,
+       0.5000,  0.9500, 0.6500, 0.6500, 0.8000, 0.4000,
+       0.9500, 0.2500,
+       3, 0.5, 0.0,  0.5, 1.0,
        0
 };
 
 
 double const Udarrow[] = {
-       2, 3,
-       0.015, 0.25,  0.5, 0.05, 0.95, 0.25,
-       2, 3,
-       0.015, 0.75,  0.5, 0.95, 0.95, 0.75,
-       1, 0.35, 0.2, 0.35, 0.8,
-       1, 0.65, 0.2, 0.65, 0.8,
+       4, 7,
+       0.0000, 0.7500, 0.1500, 0.6000, 0.3500, 0.3500,
+       0.5000, 0.0500, 0.6500, 0.3500, 0.8500, 0.6000,
+       1.0000, 0.7500,
+       6, 0.0, -1.0, 7,
+       0.0000, 0.2500, 0.1500, 0.4000, 0.3500, 0.6500,
+       0.5000, 0.9500, 0.6500, 0.6500, 0.8500, 0.4000,
+       1.0000, 0.2500,
+       3, 0.3000, 0.4500, 0.3000, 0.9500,
+       3, 0.7000, 0.4500, 0.7000, 0.9500,
        0
 };
 
@@ -701,14 +719,22 @@ void mathed_draw_deco(PainterInfo & pi, int x, int y, int w, int h,
                } else {
                        int xp[32];
                        int yp[32];
+                       double xshift = (code == 6 ? d[i++] : 0.0);
+                       double yshift = (code == 6 ? d[i++] : 0.0);
                        int const n2 = int(d[i++]);
                        for (int j = 0; j < n2; ++j) {
-                               double xx = d[i++];
-                               double yy = d[i++];
+                               double xx = d[i++] + xshift;
+                               double yy = d[i++] + yshift;
 //          lyxerr << ' ' << xx << ' ' << yy << ' ';
-                               if (code == 4)
+                               if (code == 4 || code == 6) {
                                        sqmt.transform(xx, yy);
-                               else
+                                       if (code == 6) {
+                                               if (r == 0 && xshift == 0.0)
+                                                       yy += h;
+                                               else
+                                                       xx += w;
+                                       }
+                               } else
                                        mt.transform(xx, yy);
                                xp[j] = int(x + xx + 0.5);
                                yp[j] = int(y + yy + 0.5);