--- /dev/null
+Building LyX with CMake
+
+For all builds:
+- CMake 2.4 or CVS version from www.cmake.org
+- install Qt 4 and make sure qmake 4 is found
+ (add the folder with qmake to the environment variable PATH)
+- by default it builds the Qt4 frontend
+- with GNUWIN32_DIR you could point to your gnuwin32 packages
+ (eg. -DGNUWIN32_DIR=c:\gnuwin32) by default it searches in your
+ program folder
+
+Building Visual C++ 2005 project files:
+- install Visual C++ 2005
+- install Platform SDK 2005, "Core" and "Web Workshop"
+- add include and library paths of the SDK to the IDE search paths,
+ menu: Tools->Options->VC++ directories->Library files + Include files
+- install zlib (www.zlib.net) into %ProgramFiles%/GnuWin32/include+lib
+ or %ProgramFiles%/zlib/include+lib
+- create a build directory, e.g. .../trunk/../build
+- call in the build directory 'cmake ..\trunk\development\cmake'
+- start lyx.sln
+- Warnings:
+ The default warning level of the msvc cmake builds is now /W4.
+ The cmake option
+ -DDISABLEWALL=1
+ switches to /W3,
+ -DWALL=1
+ re enables /W4.
+ To disable a specific warning add it to MSVC_W_DISABLE of
+ cmake/CMakeLists.txt. To make the warning an error add it
+ to MSVC_W_ERROR of the same file.
+
+TIPS: - rename Microsoft Visual Studio 8\VC\vcpackages\feacp.dll
+ to disable Intellisense
+ - the Release build links much faster
+ - for the 'Debug' and 'Release' build all precompiled headers are enabled
+ to compile without pch (to check if all necessary headers are included)
+ * use 'MinSizeRel' which only precompiles the STL and Boost headers
+ * use 'RelWithDebInfo' which does not use any precompiled headers
+
+
+Building with GCC/Linux:
+- create a build directory, e.g. .../trunk/../build
+- call in the build directory 'cmake ..\trunk\development\cmake'
+
+Building with GCC/Windows (Win2k only works with MSYS, XP?):
+- install zlib (www.zlib.net) into %ProgramFiles%/GnuWin32/include+lib
+- create a build directory, e.g. .../trunk/../build
+- call: export QMAKESPEC=win32-g++ (MSYS) or set QMAKESPEC=win32-g++ (CMD)
+- call in the build directory 'cmake ..\trunk\development\cmake'
+
+Building with Xcode/Mac:
+- create a build directory, e.g. .../trunk/../build
+- call in the build directory 'cmake .../trunk/development/cmake -G Xcode'
+- open .../trunk/../build/lyx-qt4.xcodeproj
+
+TIPS: - Xcode prefers UTF8 when opening source files, though LyX usually uses
+ Latin1. To fix that select all source files in Xcode and click "Get Info"
+ in the context menu. Change the encoding to Latin1.
+ - You can run and debug LyX from Xcode. For LyX to find its resources, there
+ are two possibilities:
+ a) Put a resource directory, e.g. a link to the lib directory of the
+ source tree, at .../trunk/../build/bin/Resources
+ b) Select the lyx-qt4 executable in Xcode, click on "Get Info" in the
+ context menu and add "-sysdir a_valid_LyX_resource_directory"
+ pointing e.g. to a valid Contents/Resources of a LyX.app directory.
+ - LyX on Mac doesn't look for fonts in the resource directory if the
+ executable is not in an .app bundle. Instead you have to create a
+ symbolic link to the fonts directory in the place where the executable
+ is: ln -s .../trunk/lib/fonts .../trunk/../build/bin/Debug/
+ If you don't do that math character will not show up correctly.
+ - CMake properly finds the Qt4 library bundles from Trolltech's binary
+ Qt4 package for Mac. So no need to compile Qt on your own.
+
+
+To generate other build files call 'cmake'
+which shows a list of possibilities.
+
+
+The build process tries to find aspell on Windows
+in %ProgramFiles%/GnuWin32/ and in /usr/ or in /usr/local
+under Linux. If it is not found the support is disabled.
endif
EXTRA_DIST = ANNOUNCE INSTALL.autoconf RELEASE-NOTES UPGRADING \
- INSTALL.Win32 INSTALL.MacOSX INSTALL.scons README.Win32 README.Cygwin \
- lyx.man autogen.sh
+ INSTALL.Win32 INSTALL.MacOSX INSTALL.scons INSTALL.cmake \
+ README.Win32 README.Cygwin lyx.man autogen.sh
man_MANS = lyx.1
SUBDIRS = MacOSX
endif
-EXTRA_DIST = boostworkaround.txt ChangeLog Code_rules FORMAT \
+EXTRA_DIST = boostworkaround.txt ChangeLog cmake Code_rules FORMAT \
gettext.patch lazy_lyxtext.txt lyx3 lyx.rpm.README \
lyxserver lyx.spec.in lyx.spec Seminar.txt \
TodoPlan-1.3 tools Win32 scons
+++ /dev/null
-Building LyX with CMake
-
-For all builds:
-- CMake 2.4 or CVS version from www.cmake.org
-- install Qt 4 and make sure qmake 4 is found
- (add the folder with qmake to the environment variable PATH)
-- by default it builds the Qt4 frontend
-- with GNUWIN32_DIR you could point to your gnuwin32 packages
- (eg. -DGNUWIN32_DIR=c:\gnuwin32) by default it searches in your
- program folder
-
-Building Visual C++ 2005 project files:
-- install Visual C++ 2005
-- install Platform SDK 2005, "Core" and "Web Workshop"
-- add include and library paths of the SDK to the IDE search paths,
- menu: Tools->Options->VC++ directories->Library files + Include files
-- install zlib (www.zlib.net) into %ProgramFiles%/GnuWin32/include+lib
- or %ProgramFiles%/zlib/include+lib
-- create a build directory, e.g. .../trunk/../build
-- call in the build directory 'cmake ..\trunk\development\cmake'
-- start lyx.sln
-- Warnings:
- The default warning level of the msvc cmake builds is now /W4.
- The cmake option
- -DDISABLEWALL=1
- switches to /W3,
- -DWALL=1
- re enables /W4.
- To disable a specific warning add it to MSVC_W_DISABLE of
- cmake/CMakeLists.txt. To make the warning an error add it
- to MSVC_W_ERROR of the same file.
-
-TIPS: - rename Microsoft Visual Studio 8\VC\vcpackages\feacp.dll
- to disable Intellisense
- - the Release build links much faster
- - for the 'Debug' and 'Release' build all precompiled headers are enabled
- to compile without pch (to check if all necessary headers are included)
- * use 'MinSizeRel' which only precompiles the STL and Boost headers
- * use 'RelWithDebInfo' which does not use any precompiled headers
-
-
-Building with GCC/Linux:
-- create a build directory, e.g. .../trunk/../build
-- call in the build directory 'cmake ..\trunk\development\cmake'
-
-Building with GCC/Windows (Win2k only works with MSYS, XP?):
-- install zlib (www.zlib.net) into %ProgramFiles%/GnuWin32/include+lib
-- create a build directory, e.g. .../trunk/../build
-- call: export QMAKESPEC=win32-g++ (MSYS) or set QMAKESPEC=win32-g++ (CMD)
-- call in the build directory 'cmake ..\trunk\development\cmake'
-
-Building with Xcode/Mac:
-- create a build directory, e.g. .../trunk/../build
-- call in the build directory 'cmake .../trunk/development/cmake -G Xcode'
-- open .../trunk/../build/lyx-qt4.xcodeproj
-
-TIPS: - Xcode prefers UTF8 when opening source files, though LyX usually uses
- Latin1. To fix that select all source files in Xcode and click "Get Info"
- in the context menu. Change the encoding to Latin1.
- - You can run and debug LyX from Xcode. For LyX to find its resources, there
- are two possibilities:
- a) Put a resource directory, e.g. a link to the lib directory of the
- source tree, at .../trunk/../build/bin/Resources
- b) Select the lyx-qt4 executable in Xcode, click on "Get Info" in the
- context menu and add "-sysdir a_valid_LyX_resource_directory"
- pointing e.g. to a valid Contents/Resources of a LyX.app directory.
- - LyX on Mac doesn't look for fonts in the resource directory if the
- executable is not in an .app bundle. Instead you have to create a
- symbolic link to the fonts directory in the place where the executable
- is: ln -s .../trunk/lib/fonts .../trunk/../build/bin/Debug/
- If you don't do that math character will not show up correctly.
- - CMake properly finds the Qt4 library bundles from Trolltech's binary
- Qt4 package for Mac. So no need to compile Qt on your own.
-
-
-To generate other build files call 'cmake'
-which shows a list of possibilities.
-
-
-The build process tries to find aspell on Windows
-in %ProgramFiles%/GnuWin32/ and in /usr/ or in /usr/local
-under Linux. If it is not found the support is disabled.
INSTALL.MacOSX
INSTALL.Win32
INSTALL.autoconf
+ INSTALL.cmake
INSTALL.scons
Makefile.am
NEWS