fdui->radio_bullet_depth = fl_bgn_group();
{
char const * const dummy = N_("1|#1");
- fdui->radio_bullet_depth_1 = obj = fl_add_round3dbutton(FL_RADIO_BUTTON, 150, 35, 40, 30, idex(_(dummy)));
+ fdui->radio_bullet_depth_1 = obj = fl_add_round3dbutton(FL_RADIO_BUTTON, 150, 35, 55, 30, idex(_(dummy)));
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_boxtype(obj, FL_UP_BOX);
- fl_set_object_color(obj, FL_COL1, FL_COL1);
+ fl_set_object_color(obj, FL_COL1, FL_YELLOW);
fl_set_object_lsize(obj, FL_LARGE_SIZE);
fl_set_object_callback(obj, C_FormBaseDeprecatedInputCB, BULLETDEPTH1);
fl_set_button(obj, 1);
{
char const * const dummy = N_("2|#2");
- fdui->radio_bullet_depth_2 = obj = fl_add_round3dbutton(FL_RADIO_BUTTON, 210, 35, 40, 30, idex(_(dummy)));
+ fdui->radio_bullet_depth_2 = obj = fl_add_round3dbutton(FL_RADIO_BUTTON, 215, 35, 55, 30, idex(_(dummy)));
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_boxtype(obj, FL_UP_BOX);
- fl_set_object_color(obj, FL_COL1, FL_COL1);
+ fl_set_object_color(obj, FL_COL1, FL_YELLOW);
fl_set_object_lsize(obj, FL_LARGE_SIZE);
fl_set_object_callback(obj, C_FormBaseDeprecatedInputCB, BULLETDEPTH2);
{
char const * const dummy = N_("3|#3");
- fdui->radio_bullet_depth_3 = obj = fl_add_round3dbutton(FL_RADIO_BUTTON, 270, 35, 40, 30, idex(_(dummy)));
+ fdui->radio_bullet_depth_3 = obj = fl_add_round3dbutton(FL_RADIO_BUTTON, 275, 35, 55, 30, idex(_(dummy)));
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_boxtype(obj, FL_UP_BOX);
- fl_set_object_color(obj, FL_COL1, FL_COL1);
+ fl_set_object_color(obj, FL_COL1, FL_YELLOW);
fl_set_object_lsize(obj, FL_LARGE_SIZE);
fl_set_object_callback(obj, C_FormBaseDeprecatedInputCB, BULLETDEPTH3);
{
char const * const dummy = N_("4|#4");
- fdui->radio_bullet_depth_4 = obj = fl_add_round3dbutton(FL_RADIO_BUTTON, 330, 35, 40, 30, idex(_(dummy)));
+ fdui->radio_bullet_depth_4 = obj = fl_add_round3dbutton(FL_RADIO_BUTTON, 335, 35, 55, 30, idex(_(dummy)));
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_boxtype(obj, FL_UP_BOX);
- fl_set_object_color(obj, FL_COL1, FL_COL1);
+ fl_set_object_color(obj, FL_COL1, FL_YELLOW);
fl_set_object_lsize(obj, FL_LARGE_SIZE);
fl_set_object_callback(obj, C_FormBaseDeprecatedInputCB, BULLETDEPTH4);
fl_end_group();
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_boxtype(obj, FL_UP_BOX);
- fl_set_object_color(obj, FL_COL1, FL_COL1);
+ fl_set_object_color(obj, FL_COL1, FL_YELLOW);
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_object_resize(obj, FL_RESIZE_NONE);
fl_set_object_callback(obj, C_FormBaseDeprecatedInputCB, BULLETPANEL1);
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_boxtype(obj, FL_UP_BOX);
- fl_set_object_color(obj, FL_COL1, FL_COL1);
+ fl_set_object_color(obj, FL_COL1, FL_YELLOW);
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_object_resize(obj, FL_RESIZE_NONE);
fl_set_object_callback(obj, C_FormBaseDeprecatedInputCB, BULLETPANEL2);
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_boxtype(obj, FL_UP_BOX);
- fl_set_object_color(obj, FL_COL1, FL_COL1);
+ fl_set_object_color(obj, FL_COL1, FL_YELLOW);
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_object_resize(obj, FL_RESIZE_NONE);
fl_set_object_callback(obj, C_FormBaseDeprecatedInputCB, BULLETPANEL3);
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_boxtype(obj, FL_UP_BOX);
- fl_set_object_color(obj, FL_COL1, FL_COL1);
+ fl_set_object_color(obj, FL_COL1, FL_YELLOW);
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_object_resize(obj, FL_RESIZE_NONE);
fl_set_object_callback(obj, C_FormBaseDeprecatedInputCB, BULLETPANEL4);
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_boxtype(obj, FL_UP_BOX);
- fl_set_object_color(obj, FL_COL1, FL_COL1);
+ fl_set_object_color(obj, FL_COL1, FL_YELLOW);
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_object_resize(obj, FL_RESIZE_NONE);
fl_set_object_callback(obj, C_FormBaseDeprecatedInputCB, BULLETPANEL5);
fl_set_button_shortcut(obj, scex(_(dummy)), 1);
}
fl_set_object_boxtype(obj, FL_UP_BOX);
- fl_set_object_color(obj, FL_COL1, FL_COL1);
+ fl_set_object_color(obj, FL_COL1, FL_YELLOW);
fl_set_object_lsize(obj, FL_NORMAL_SIZE);
fl_set_object_resize(obj, FL_RESIZE_NONE);
fl_set_object_callback(obj, C_FormBaseDeprecatedInputCB, BULLETPANEL6);