depth_type const depth = pars_[offset].getDepth();
Layout const & layout = pars_[offset].layout();
for (pit_type pit = offset; pit != end; ++pit) {
depth_type const depth = pars_[offset].getDepth();
Layout const & layout = pars_[offset].layout();
for (pit_type pit = offset; pit != end; ++pit) {
- while (pars_[pit].getDepth() > depth)
+ while (pars_[pit].getDepth() > depth) {
+ if (pit == end)
+ return;
+ }
if (pars_[pit].getDepth() < depth)
return;
if (pars_[pit].layout() != layout)
if (pars_[pit].getDepth() < depth)
return;
if (pars_[pit].layout() != layout)