- char const * const dummy = N_("xLeftBottom|#x");
- fdui->input_bbx0 = obj = fl_add_input(FL_NORMAL_INPUT, 25, 75, 50, 30, idex(_(dummy)));
- fl_set_button_shortcut(obj, scex(_(dummy)), 1);
- }
- fl_set_object_lalign(obj, FL_ALIGN_TOP_LEFT);
- fl_set_object_callback(obj, C_FormBaseInputCB, 0);
- {
- char const * const dummy = N_("yLeftBottom|#y");
- fdui->input_bby0 = obj = fl_add_input(FL_NORMAL_INPUT, 160, 75, 50, 30, idex(_(dummy)));
- fl_set_button_shortcut(obj, scex(_(dummy)), 1);
- }
- fl_set_object_lalign(obj, FL_ALIGN_TOP_LEFT);
- fl_set_object_callback(obj, C_FormBaseInputCB, 0);
- {
- char const * const dummy = N_("xRightTop|#R");
- fdui->input_bbx1 = obj = fl_add_input(FL_NORMAL_INPUT, 25, 125, 50, 30, idex(_(dummy)));
- fl_set_button_shortcut(obj, scex(_(dummy)), 1);
- }
- fl_set_object_lalign(obj, FL_ALIGN_TOP);
- fl_set_object_callback(obj, C_FormBaseInputCB, 0);
- {
- char const * const dummy = N_("yRightTop|#T");
- fdui->input_bby1 = obj = fl_add_input(FL_NORMAL_INPUT, 160, 125, 50, 30, idex(_(dummy)));
- fl_set_button_shortcut(obj, scex(_(dummy)), 1);
- }
- fl_set_object_lalign(obj, FL_ALIGN_TOP_LEFT);
- fl_set_object_callback(obj, C_FormBaseInputCB, 0);
- {
- char const * const dummy = N_("clip to bounding box|#c");
- fdui->button_clip = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 290, 100, 30, 30, idex(_(dummy)));