// leave subscript to the nearest side
MathScriptInset * p = par()->asScriptInset();
// leave subscript to the nearest side
MathScriptInset * p = par()->asScriptInset();
- if (p && p->hasDown()) {
if (pos() <= size() / 2)
popLeft();
else
if (pos() <= size() / 2)
popLeft();
else
// leave superscript to the nearest side
MathScriptInset * p = par()->asScriptInset();
// leave superscript to the nearest side
MathScriptInset * p = par()->asScriptInset();
if (pos() <= size() / 2)
popLeft();
else
if (pos() <= size() / 2)
popLeft();
else