X-Git-Url: https://git.lyx.org/gitweb/?a=blobdiff_plain;f=src%2Ffrontends%2FPainter.h;h=b4843e67646f1ace0c85bddd90c9ed658a9135dc;hb=50060053e36b3e9dfe03bc33ed3abac1eacc54b0;hp=0a499f500b3ddaf35502c9650b78317bee9d5528;hpb=463bd17d755820966e97f474f617cf585079968e;p=lyx.git diff --git a/src/frontends/Painter.h b/src/frontends/Painter.h index 0a499f500b..b4843e6764 100644 --- a/src/frontends/Painter.h +++ b/src/frontends/Painter.h @@ -38,12 +38,7 @@ namespace frontend { * * The intention for a toolkit is that it uses these methods to paint * onto a backing pixmap. Only when expose events arrive via the event - * queue (perhaps generated via Screen::expose), does the copy onto - * the actual WorkArea widget take place. Paints are wrapped in (possibly - * recursive) calls to start() and end() to facilitate the backing pixmap - * management. - * - * Note that the methods return *this for convenience. + * queue, does the copy onto the actual WorkArea widget take place. * * Caution: All char_type and docstring arguments of the text drawing * methods of this class are no UCS4 chars or strings if the font is a @@ -61,6 +56,8 @@ public: /// possible line styles enum line_style { line_solid, //< solid line + line_solid_aliased, //< solid line, no anti-aliasing (used as a + // workaround to painting issues) line_onoffdash //< dashes with spaces }; @@ -95,6 +92,23 @@ public: fill_style = fill_none, line_style = line_solid, int line_width = thin_line) = 0; + /** + * path - draw a path with bezier curves + * @param xp array of points' x co-ords + * @param yp array of points' y co-ords + * @param c1x array of first control points' x co-ords + * @param c1y array of first control points' y co-ords + * @param c2x array of second control points' x co-ords + * @param c2y array of second control points' y co-ords + * @param np size of the points array + */ + virtual void path(int const * xp, int const * yp, + int const * c1x, int const * c1y, + int const * c2x, int const * c2y, + int np, Color, + fill_style = fill_none, line_style = line_solid, + int line_width = thin_line) = 0; + /// draw a rectangle virtual void rectangle(int x, int y, int w, int h, Color, line_style = line_solid, int line_width = thin_line) = 0; @@ -116,25 +130,25 @@ public: virtual void image(int x, int y, int w, int h, graphics::Image const & image) = 0; - /** draw a string at position x, y (y is the baseline). The - * text direction is given by \c rtl. - * \return the width of the drawn text. - */ - virtual int text(int x, int y, docstring const & str, FontInfo const & f, bool rtl = false) = 0; + /// draw a string at position x, y (y is the baseline). + virtual void text(int x, int y, docstring const & str, FontInfo const & f) = 0; + + /// draw a char at position x, y (y is the baseline) + virtual void text(int x, int y, char_type c, FontInfo const & f) = 0; /** draw a string at position x, y (y is the baseline). The * text direction is enforced by the \c Font. - * \return the width of the drawn text. */ - virtual int text(int x, int y, docstring const & str, Font const & f) = 0; + virtual void text(int x, int y, docstring const & str, Font const & f, + double wordspacing, double textwidth) = 0; /** draw a string at position x, y (y is the baseline), but * make sure that the part between \c from and \c to is in * \c other color. The text direction is enforced by the \c Font. - * \return the width of the drawn text. */ - virtual int text(int x, int y, docstring const & str, Font const & f, - Color other, size_type from, size_type to) = 0; + virtual void text(int x, int y, docstring const & str, Font const & f, + Color other, size_type from, size_type to, + double wordspacing, double textwidth) = 0; void setDrawingEnabled(bool drawing_enabled) { drawing_enabled_ = drawing_enabled; } @@ -144,12 +158,6 @@ public: double pixelRatio() const { return pixel_ratio_; } - /// draw a char at position x, y (y is the baseline) - /** - * \return the width of the drawn text. - */ - virtual int text(int x, int y, char_type c, FontInfo const & f) = 0; - /// draw the underbar, strikeout, uuline and uwave font attributes virtual void textDecoration(FontInfo const & f, int x, int y, int width) = 0;