X-Git-Url: https://git.lyx.org/gitweb/?a=blobdiff_plain;f=src%2Ffrontends%2FPainter.h;h=41427ab3e0381bef664ef8039ee7900189a2a060;hb=e26a60edef3eae39c2e8379f395febedc5ba7efa;hp=0a499f500b3ddaf35502c9650b78317bee9d5528;hpb=463bd17d755820966e97f474f617cf585079968e;p=features.git diff --git a/src/frontends/Painter.h b/src/frontends/Painter.h index 0a499f500b..41427ab3e0 100644 --- a/src/frontends/Painter.h +++ b/src/frontends/Painter.h @@ -18,6 +18,7 @@ namespace lyx { +class Color; class Font; class FontInfo; @@ -38,12 +39,7 @@ namespace frontend { * * The intention for a toolkit is that it uses these methods to paint * onto a backing pixmap. Only when expose events arrive via the event - * queue (perhaps generated via Screen::expose), does the copy onto - * the actual WorkArea widget take place. Paints are wrapped in (possibly - * recursive) calls to start() and end() to facilitate the backing pixmap - * management. - * - * Note that the methods return *this for convenience. + * queue, does the copy onto the actual WorkArea widget take place. * * Caution: All char_type and docstring arguments of the text drawing * methods of this class are no UCS4 chars or strings if the font is a @@ -54,13 +50,16 @@ namespace frontend { */ class Painter { public: - Painter(double pixel_ratio) : drawing_enabled_(true), pixel_ratio_(pixel_ratio) {} + Painter(double pixel_ratio, bool devel_mode) + : pixel_ratio_(pixel_ratio), devel_mode_(devel_mode) {} static const int thin_line; /// possible line styles enum line_style { line_solid, //< solid line + line_solid_aliased, //< solid line, no anti-aliasing (used as a + // workaround to painting issues) line_onoffdash //< dashes with spaces }; @@ -95,6 +94,23 @@ public: fill_style = fill_none, line_style = line_solid, int line_width = thin_line) = 0; + /** + * path - draw a path with bezier curves + * @param xp array of points' x co-ords + * @param yp array of points' y co-ords + * @param c1x array of first control points' x co-ords + * @param c1y array of first control points' y co-ords + * @param c2x array of second control points' x co-ords + * @param c2y array of second control points' y co-ords + * @param np size of the points array + */ + virtual void path(int const * xp, int const * yp, + int const * c1x, int const * c1y, + int const * c2x, int const * c2y, + int np, Color, + fill_style = fill_none, line_style = line_solid, + int line_width = thin_line) = 0; + /// draw a rectangle virtual void rectangle(int x, int y, int w, int h, Color, line_style = line_solid, int line_width = thin_line) = 0; @@ -106,51 +122,46 @@ public: virtual void arc(int x, int y, unsigned int w, unsigned int h, int a1, int a2, Color) = 0; + /// draw an ellipse + virtual void ellipse(double x, double y, double rx, double ry, Color, + fill_style = fill_none, line_style = line_solid, + int line_width = thin_line) = 0; + /// draw a pixel virtual void point(int x, int y, Color) = 0; - /// draw a filled rectangle with the shape of a 3D button - virtual void button(int x, int y, int w, int h, bool mouseHover) = 0; - /// draw an image from the image cache virtual void image(int x, int y, int w, int h, - graphics::Image const & image) = 0; + graphics::Image const & image, bool const revert_in_darkmode = false) = 0; - /** draw a string at position x, y (y is the baseline). The - * text direction is given by \c rtl. - * \return the width of the drawn text. - */ - virtual int text(int x, int y, docstring const & str, FontInfo const & f, bool rtl = false) = 0; + /// draw a string at position x, y (y is the baseline). + virtual void text(int x, int y, docstring const & str, FontInfo const & f) = 0; + + /// draw a char at position x, y (y is the baseline) + virtual void text(int x, int y, char_type c, FontInfo const & f) = 0; /** draw a string at position x, y (y is the baseline). The * text direction is enforced by the \c Font. - * \return the width of the drawn text. */ - virtual int text(int x, int y, docstring const & str, Font const & f) = 0; + virtual void text(int x, int y, docstring const & str, Font const & f, + double wordspacing, double textwidth) = 0; /** draw a string at position x, y (y is the baseline), but * make sure that the part between \c from and \c to is in * \c other color. The text direction is enforced by the \c Font. - * \return the width of the drawn text. */ - virtual int text(int x, int y, docstring const & str, Font const & f, - Color other, size_type from, size_type to) = 0; - - void setDrawingEnabled(bool drawing_enabled) - { drawing_enabled_ = drawing_enabled; } + virtual void text(int x, int y, docstring const & str, Font const & f, + Color other, size_type from, size_type to, + double wordspacing, double textwidth) = 0; - /// Indicate wether real screen drawing shall be done or not. - bool isDrawingEnabled() const { return drawing_enabled_; } + // Returns true if the painter does not actually paint. + virtual bool isNull() const = 0; double pixelRatio() const { return pixel_ratio_; } - /// draw a char at position x, y (y is the baseline) - /** - * \return the width of the drawn text. - */ - virtual int text(int x, int y, char_type c, FontInfo const & f) = 0; + bool develMode() const { return devel_mode_; } - /// draw the underbar, strikeout, uuline and uwave font attributes + /// draw the underbar, strikeout, xout, uuline and uwave font attributes virtual void textDecoration(FontInfo const & f, int x, int y, int width) = 0; /** @@ -164,24 +175,23 @@ public: /// draw a string and enclose it inside a button frame virtual void buttonText(int x, int baseline, docstring const & s, - FontInfo const & font, bool mouseHover) = 0; + FontInfo const & font, Color back, Color frame, int offset) = 0; /// draw a character of a preedit string for cjk support. virtual int preeditText(int x, int y, char_type c, FontInfo const & f, preedit_style style) = 0; - /// start monochrome painting mode, i.e. map every color into [min,max] - virtual void enterMonochromeMode(Color const & min, - Color const & max) = 0; + /// start monochrome painting mode, i.e. map every color a shade of \c blend. + virtual void enterMonochromeMode(Color const & blend) = 0; /// leave monochrome painting mode virtual void leaveMonochromeMode() = 0; /// draws a wavy line that can be used for underlining. - virtual void wavyHorizontalLine(int x, int y, int width, ColorCode col) = 0; + virtual void wavyHorizontalLine(FontInfo const & f, int x, int y, int width, ColorCode col) = 0; private: - /// - bool drawing_enabled_; /// Ratio between physical pixels and device-independent pixels double pixel_ratio_; + /// True when developer more is on at application-level. + bool devel_mode_; }; } // namespace frontend