X-Git-Url: https://git.lyx.org/gitweb/?a=blobdiff_plain;f=src%2FFloatList.C;h=c0b1e423b51cc61090e806062bd4090027f74a0d;hb=dad1fc66e44a4dad94eb1e9ffd5736bf8f59ae6d;hp=d0a7263d888087c087979ce2057f9d65ea9d5260;hpb=946895278050e4a464c9591e99232a72f5f4dec9;p=lyx.git diff --git a/src/FloatList.C b/src/FloatList.C index d0a7263d88..c0b1e423b5 100644 --- a/src/FloatList.C +++ b/src/FloatList.C @@ -1,60 +1,86 @@ #include -#ifdef __GNUG__ -#pragma implementation -#endif - #include "FloatList.h" +#include "gettext.h" + +// This class is now mostly finished, except one thing, it is a global +// object. This will not do. The user (and layout files) are free to +// create floats and modify them to fit into a certain document. So it is +// pretty clear that each layout needs its own list, as do documents. +// However this is also not enough since we really want the user to be +// able to create "presistent" floats, in the sense that a user created +// float can be used across sessions and across documents. So we need a +// global¹ floatlist as well. The interaction between these are not quite +// clear, but it seems natural that the definition found in the document +// takes precedence. +// We also have the issue about what get stored _in_ the lyx file. +// +// ¹ not absolutely global but somewhere where documents,layouts and +// the bufferview can have access to it. +// +// Lgb FloatList::FloatList() { - // Insert the latex builtin float-types - Floating table; - table.type = "table"; - table.placement = ""; - table.ext = "lot"; - table.within = ""; - table.style = ""; - table.name = ""; - table.builtin = true; - list[table.type] = table; - Floating figure; - figure.type = "figure"; - figure.placement = ""; - figure.ext = "lof"; - figure.within = ""; - figure.style = ""; - figure.name = ""; - figure.builtin = true; - list[figure.type] = figure; - // And we add algorithm too since LyX has - // supported that for a long time - Floating algorithm; - algorithm.type = "algorithm"; - algorithm.placement = "htbp"; - algorithm.ext = "loa"; - algorithm.within = ""; - algorithm.style = "ruled"; - algorithm.name = "Algorithm"; - algorithm.builtin = false; - list[algorithm.type] = algorithm; +} + + +FloatList::const_iterator FloatList::begin() const +{ + return list.begin(); +} + + +FloatList::const_iterator FloatList::end() const +{ + return list.end(); } void FloatList::newFloat(Floating const & fl) { - list[fl.type] = fl; + list[fl.type()] = fl; } -string FloatList::defaultPlacement(string const & t) const +string const FloatList::defaultPlacement(string const & t) const { List::const_iterator cit = list.find(t); if (cit != list.end()) - return (*cit).second.placement; + return cit->second.placement(); return string(); } -// The global floatlist -FloatList floatList; +bool FloatList::typeExist(string const & t) const +{ + List::const_iterator cit = list.find(t); + return cit != list.end(); +} + + +Floating const & FloatList::getType(string const & t) const +{ + // I wish we could use exceptions + List::const_iterator cit = list.find(t); + if (cit != list.end()) + return cit->second; +#ifdef HAVE_EXCEPTIONS + throw UnknownFloatType(t); +#else + static Floating empty_float; + return empty_float; +#endif +} + + +void FloatList::erase(string const & t) +{ + list.erase(t); +} + + +FloatList::const_iterator FloatList::operator[](string const & t) const +{ + return list.find(t); +}