X-Git-Url: https://git.lyx.org/gitweb/?a=blobdiff_plain;f=README.MacOSX;h=87fedc101f8b152e5bd1d42267d3067c6a306e18;hb=90c26e2848e867b7cb7b4f5c31ca3e1377682f23;hp=2c2c09f1613778599b9d7e92afd92a2cb04ea0c4;hpb=32b506229b287f6b56df44b43a82c0369035a050;p=lyx.git diff --git a/README.MacOSX b/README.MacOSX index 2c2c09f161..87fedc101f 100644 --- a/README.MacOSX +++ b/README.MacOSX @@ -7,17 +7,17 @@ Qt/Mac library, and a custom application bundle. You will need the MacOSX development tools. The procedure described here builds LyX linked with a static Qt library. If you are using the -tcsh shell, change the "export VAR=value" statements to +tcsh shell, change the "export VAR=value" statements to "setenv VAR value". 1. Download the GPL-licensed Qt/Mac Free Edition library source code from , untar in a convenient directory, cd to the top of the Qt source hierarcy, and: - export QTDIR=`pwd` + export QTDIR=`pwd` sudo gcc_select 3.3 ./configure -static -no-exceptions [for Panther, use "./configure -static -no-exceptions -lresolv"] - make + make rm lib/libqt.la 2. Download the LyX/Mac skeleton from @@ -25,7 +25,7 @@ convenient directory, cd to the top of the Qt source hierarcy, and: unpack it in /Applications. Change the references to "1.4.0" in /Applications/LyX.app/Contents/Info.plist to reflect the current version number. - + 3. Using the same terminal session you used to build the Qt library, cd to the top of the LyX source hierarchy, and: