extern bool textRedo(BufferView *);
/// makes sure the next operation will be stored
extern void finishUndo();
-/// this is dangerous and for internal use only
+/// Whilst undo is frozen, all actions do not get added
+/// to the undo stack
extern void freezeUndo();
-/// this is dangerous and for internal use only
+/// Track undos again
extern void unFreezeUndo();
/// FIXME
extern void setUndo(BufferView *, Undo::undo_kind kind,
/// FIXME
extern void setCursorParUndo(BufferView *);
-// This is only used in one place. Need a nicer way.
-/// is the undo frozen
+/// Are we avoiding tracking undos currently ?
extern bool undo_frozen;
#endif // UNDO_FUNCS_H