#include <vector>
#endif
+using std::vector;
+
+
/// the flag used by FinishUndo();
bool undo_finished;
/// a flag
Inset * in = 0;
if (before)
in = before->inInset();
+ else if (undo->number_of_inset_id >= 0)
+ in = bv->buffer()->getInsetFromID(undo->number_of_inset_id);
tmppar4->setInsetOwner(in);
while (tmppar4->next()) {
tmppar4 = tmppar4->next();
// now remove the old text if there is any
#ifdef DELETE_UNUSED_PARAGRAPHS
- std::vector<Paragraph *> vvpar;
+ vector<Paragraph *> vvpar;
#endif
if (before != behind || (!behind && !before)) {
if (before)
}
// put the new stuff in the list if there is one
- if (tmppar3){
+ if (tmppar3) {
if (before)
before->next(tmppar3);
else
- bv->text->ownerParagraph(tmppar3->id(),
- tmppar3);
+ bv->text->ownerParagraph(firstUndoParagraph(bv, undo->number_of_inset_id)->id(),
+ tmppar3);
tmppar3->previous(before);
} else {
- // Do we really enter here ??? (Jug)
+ // We enter here on DELETE undo operations where we have to
+ // substitue the second paragraph with the first if the removed
+ // one is the first!
if (!before && behind) {
- bv->text->ownerParagraph(behind);
+ bv->text->ownerParagraph(firstUndoParagraph(bv, undo->number_of_inset_id)->id(),
+ behind);
tmppar3 = behind;
}
}
// which not always is true.
bv->text->redoParagraphs(bv, bv->text->cursor,
bv->text->cursor.par());
- if (tmppar){
+ if (tmppar) {
it = static_cast<UpdatableInset*>(tmppar->inInset());
LyXText * t;
if (it) {
delete undo;
#ifdef DELETE_UNUSED_PARAGRAPHS
// And here it's save enough to delete all removed paragraphs
- std::vector<Paragraph *>::iterator pit = vvpar.begin();
+ vector<Paragraph *>::iterator pit = vvpar.begin();
if (pit != vvpar.end()) {
lyxerr << "DEL: ";
for(;pit != vvpar.end(); ++pit) {
// appear one by one when undoing.
// EDIT is special since only layout information, not the
// contents of a paragaph are stored.
- if (!undo_finished && (kind != Undo::EDIT) && (kind != Undo::FINISH)){
+ if (!undo_finished && (kind != Undo::EDIT) && (kind != Undo::FINISH)) {
// check wether storing is needed
if (!bv->buffer()->undostack.empty() &&
bv->buffer()->undostack.top()->kind == kind &&
while (tmppar != end && tmppar->next()) {
tmppar = tmppar->next();
+#if 0
tmppar2->next(new Paragraph(*tmppar, true));
+#else
+ Paragraph * ptmp = new Paragraph(*tmppar, true);
+ tmppar2->next(ptmp);
+#endif
// a memory optimization: Just store the layout
// information when only edit
if (kind == Undo::EDIT) {
tmppar2->clearContents();
}
tmppar2->next()->previous(tmppar2);
+
tmppar2 = tmppar2->next();
}
tmppar2->next(0);