if (lt->isInInset())
bv->updateInset(lt->inset_owner);
else
- bv->toggleToggle();
+ bv->repaint();
}
if (!lt->isInInset()) {
bv->update(lt, BufferView::SELECT);
// check if the given co-ordinates are inside an inset at the
// given cursor, if one exists. If so, the inset is returned,
// and the co-ordinates are made relative. Otherwise, 0 is returned.
- InsetOld * checkInset(BufferView * bv, LyXText & text,
+InsetOld * checkInset(BufferView * /*bv*/, LyXText & text,
LyXCursor const & cur, int & x, int & y)
{
lyx::pos_type const pos = cur.pos();
bv->update(this, BufferView::UPDATE);
cursorPrevious();
finishChange(bv, false);
- // was:
- // finishUndo();
- // moveCursorUpdate(bv, false, false);
- // owner_->view_state_changed();
break;
case LFUN_NEXT:
if (!bv->text->selection.set())
bv->update(BufferView::UPDATE);
bv->text->setSelection();
- bv->screen().toggleToggle(bv->text, bv);
+ bv->repaint();
bv->fitCursor();
break;
}