#include "tex2lyx.h"
#include "Context.h"
-#include "TextClass.h"
+#include "Encoding.h"
#include "Layout.h"
+#include "TextClass.h"
#include "support/convert.h"
#include "support/debug.h"
/// convert TeX from \p infilename to LyX and write it to \p os
bool tex2lyx(FileName const & infilename, ostream & os)
{
- ifdocstream is(infilename.toFilesystemEncoding().c_str());
+ ifdocstream is;
+ // forbid buffering on this stream
+ is.rdbuf()->pubsetbuf(0,0);
+ is.open(infilename.toFilesystemEncoding().c_str());
if (!is.good()) {
cerr << "Could not open input file \"" << infilename
<< "\" for reading." << endl;
try {
init_package(internal_path(to_utf8(from_local8bit(argv[0]))),
- cl_system_support, cl_user_support,
- top_build_dir_is_two_levels_up);
+ cl_system_support, cl_user_support,
+ top_build_dir_is_two_levels_up);
} catch (ExceptionMessage const & message) {
cerr << to_utf8(message.title_) << ":\n"
- << to_utf8(message.details_) << endl;
+ << to_utf8(message.details_) << endl;
if (message.type_ == ErrorException)
exit(1);
}
} else
outfilename = changeExtension(infilename, ".lyx");
+ // Read the syntax tables
FileName const system_syntaxfile = libFileSearch("", "syntax.default");
if (system_syntaxfile.empty()) {
cerr << "Error: Could not find syntax file \"syntax.default\"." << endl;
if (!syntaxfile.empty())
read_syntaxfile(makeAbsPath(syntaxfile));
+ // Read the encodings table.
+ FileName const symbols_path = libFileSearch(string(), "unicodesymbols");
+ if (symbols_path.empty()) {
+ cerr << "Error: Could not find file \"unicodesymbols\"."
+ << endl;
+ exit(1);
+ }
+ FileName const enc_path = libFileSearch(string(), "encodings");
+ if (enc_path.empty()) {
+ cerr << "Error: Could not find file \"encodings\"."
+ << endl;
+ exit(1);
+ }
+ encodings.read(enc_path, symbols_path);
+
+ // The real work now.
masterFilePath = onlyPath(infilename);
parentFilePath = masterFilePath;
-
if (outfilename == "-") {
if (tex2lyx(FileName(infilename), cout))
return EXIT_SUCCESS;