//static
tex_accent_struct lyx_accent_table[18] = {
- { (tex_accent)0, "", "", "",(kb_action)0},
+ { static_cast<tex_accent>(0), "", "", "", static_cast<kb_action>(0)},
{TEX_ACUTE, "\\'", " AEIOUYaeiouySZszRLCNrlcn", "acute", LFUN_ACUTE},
{TEX_GRAVE, "\\`", " aeiouAEIOU", "grave", LFUN_GRAVE},
{TEX_MACRON, "\\=", " EeAIOUaiou", "macron", LFUN_MACRON},
{TEX_UMLAUT, "\\\"", " AEIOUaeiouy", "umlaut", LFUN_UMLAUT},
{TEX_DOT, "\\.", " ZzICGicgEe", "dot", LFUN_DOT},
{TEX_OGONEK, "\\k", " AaEe", "ogonek", LFUN_OGONEK},
- { (tex_accent)0, "", "", "",(kb_action)0}};
+ { static_cast<tex_accent>(0), "", "", "", static_cast<kb_action>(0)}};
tex_accent_struct get_accent(kb_action action)
{
- int i= 0;
- while (i<= TEX_MAX_ACCENT){
+ int i = 0;
+ while (i <= TEX_MAX_ACCENT){
if (lyx_accent_table[i].action == action)
return lyx_accent_table[i];
- i++;
+ ++i;
}
- struct tex_accent_struct temp = { (tex_accent)0, 0, 0,
- 0,(kb_action)0};
+ struct tex_accent_struct temp = { static_cast<tex_accent>(0), 0, 0,
+ 0, static_cast<kb_action>(0)};
return temp;
}