*
* Interface cleaned up by
* \author Angus Leeming <a.leeming@ic.ac.uk>
- *
- * Class Systemcall uses "system" to launch the child process.
- * The user can choose to wait or not wait for the process to complete, but no
- * callback is invoked upon completion of the child.
- *
- * The child process is not killed when the Systemcall instance goes out of
- * scope.
*/
#include <config.h>
#include "systemcall.h"
#include "os.h"
-#include <cstdlib> //for ::system
-
+#include <cstdlib>
-#if 0
-Systemcall::Systemcall(Starttype how, string const & what)
-{
- startscript(how, what);
-}
+#ifndef CXX_GLOBAL_CSTD
+using std::system;
#endif
-
// Reuse of instance
int Systemcall::startscript(Starttype how, string const & what)
{