namespace lyx {
namespace support {
-/// remove directory and all contents, returns 0 on success
-int destroyDir(std::string const & tmpdir);
+/// remove directory and all contents, returns true on success
+bool destroyDir(std::string const & tmpdir);
/// Creates the per buffer temporary directory
std::string const createBufferTmpDir();
*/
bool IsFileReadable (std::string const & path);
-/** Is file read only?
- returns
- 1: read-write
- 0: read_only
- -1: error (doesn't exist, no access, anything else)
- */
-int IsFileWriteable (std::string const & path);
-
///
bool IsLyXFilename(std::string const & filename);
*/
std::string const LibScriptSearch(std::string const & command);
-///
-std::string const GetEnv(std::string const & envname);
-
-/** Return the contents of the environment variable \c name,
- * split using the OS-dependent token separating elements.
- * Each element is then passed through os::internal_path to
- * guarantee that it is in the form of a unix-stype path.
- * If the environment variable is not set, then returns an empty vector.
- */
-std::vector<std::string> const getEnvPath(std::string const & name);
-
-/** Set the contents of the environment variable \c name
- * using the paths stored in the \c env vector.
- * Each element is passed through os::external_path.
- */
-void setEnvPath(std::string const & name, std::vector<std::string> const & env);
-
-/** Prepend a list of paths to that returned by the environment variable.
- * Identical paths occurring later in the list are removed.
- * @param name the name of the environment variable.
- * @prefix the list of paths in OS-native syntax.
- * Eg "/foo/bar:/usr/bin:/usr/local/bin" on *nix,
- * "C:\foo\bar;C:\windows" on Windows.
- */
-void prependEnvPath(std::string const & name, std::string const & prefix);
-
-/// Set an environment variable using a string of the form "name=FOO".
-bool putEnv(std::string const & envstr);
-
/// Substitutes active latex characters with underscores in filename
std::string const MakeLatexName(std::string const & file);