* we can return easily to C++ methods, rather than just globally
* accessible functions.
*/
- typedef signals2::signal<void(pid_t, int)> sig;
+ typedef signal<void(pid_t, int)> sig;
typedef sig::slot_type slot;
/** The signal is connected in the calling routine to the desired
ForkedCall(std::string const & path = empty_string(),
std::string const & lpath = empty_string());
///
- virtual std::shared_ptr<ForkedProcess> clone() const {
+ std::shared_ptr<ForkedProcess> clone() const override {
return std::make_shared<ForkedCall>(*this);
}
private:
///
- virtual int generateChild();
+ int generateChild() override;
///
std::string cmd_prefix_;
};