#ifndef FILENAME_H
#define FILENAME_H
+#include "strfwd.h"
+
#include <string>
+#include <ctime>
namespace lyx {
class FileName {
public:
/// Constructor for empty filenames
- FileName();
+ FileName() {}
/** Constructor for nonempty filenames.
* explicit because we don't want implicit conversion of relative
* paths in function arguments (e.g. of unlink).
* Encoding is always UTF-8.
*/
explicit FileName(std::string const & abs_filename);
- virtual ~FileName();
+ virtual ~FileName() {}
/** Set a new filename.
* \param filename the file in question. Must have an absolute path.
* Encoding is always UTF-8.
* Get the file name in the encoding used by the file system.
* Only use this for accessing the file, e.g. with an fstream.
*/
- std::string const toFilesystemEncoding() const;
+ std::string toFilesystemEncoding() const;
+
+ /// returns true if the file exists
+ bool exists() const;
+ /// returns time of last write access
+ std::time_t lastModified() const;
+ /// return true when file is readable but not writabel
+ bool isReadOnly() const;
+ /// return true when it names a directory
+ bool isDirectory() const;
+ /// return true when file/directory is readable
+ bool isReadable() const;
+ /// return true when it is a file and readable
+ bool isFileReadable() const;
+ /// return true when file/directory is writable
+ bool isWritable() const;
+ /// return true when file/directory is writable (write test file)
+ bool isDirWritable() const;
+
+ /// return true when file/directory is writable (write test file)
+ bool copyTo(FileName const & target, bool noclobber) const;
+
+ /// remove directory and all contents, returns true on success
+ bool destroyDirectory() const;
+ /// Creates directory. Returns true on success
+ bool createDirectory(int permissions) const;
+
+ /// Get the contents of a file as a huge std::string
+ std::string fileContents() const;
/**
* Get a FileName from \p name in the encoding used by the file system.
* Only use this for filenames you got directly from the file system,
* e.g. from reading a directory.
* \p name must have an absolute path.
*/
- static FileName const fromFilesystemEncoding(std::string const & name);
+
+ /** Guess the file format name (as in Format::name()) from contents.
+ Normally you don't want to use this directly, but rather
+ Formats::getFormatFromFile().
+ */
+ std::string guessFormatFromContents() const;
+
+ /// check for zipped file
+ bool isZippedFile() const;
+
+ static FileName fromFilesystemEncoding(std::string const & name);
+ /// (securely) create a temporary file in the given dir with the given mask
+ /// \p mask must be in filesystem encoding
+ static FileName tempName(FileName const & dir = FileName(),
+ std::string const & mask = std::string());
+
+ /// filename without path
+ std::string onlyFileName() const;
+ /// path without file name
+ std::string onlyPath() const;
+ /// used for display in the Gui
+ docstring displayName(int threshold = 1000) const;
+
+
protected:
/// The absolute file name.
/// The encoding is currently unspecified, anything else than ASCII
std::string const relFilename(std::string const & buffer_path = std::string()) const;
/// \param buf_path if empty, uses `pwd`
std::string const outputFilename(std::string const & buf_path = std::string()) const;
-
+
/** @returns a mangled representation of the absolute file name
* suitable for use in the temp dir when, for example, converting
* an image file to another format.