int const x1 = int(x_);
pi_.base.bv->coordCache().insets().add(inset, x1, yo_);
// insets are painted completely. Recursive
+ // FIXME: it is wrong to completely paint the background
+ // if we want to do single row painting.
inset->drawBackground(pi_, x1, yo_);
inset->drawSelection(pi_, x1, yo_);
inset->draw(pi_, x1, yo_);
bool const spell_state =
lyxrc.spellcheck_continuously && par_.isMisspelled(pos);
- char_type prev_char = ' ';
+ char_type prev_char = 0;
// collect as much similar chars as we can
for (++vpos ; vpos < end ; ++vpos) {
pos = bidi_.vis2log(vpos);
char_type c = par_.getChar(pos);
- if (c == '\t' || prev_char == '\t') {
- prev_char = c;
+ if (c == '\t')
break;
- }
if (!isPrintableNonspace(c))
break;
+ // Work-around bug #6920
+ // The bug can be reproduced with DejaVu font under Linux.
+ // The issue is that we compute the metrics character by character
+ // in ParagraphMetrics::singleWidth(); but we paint word by word
+ // for performance reason.
+ // Maybe a more general fix would be draw character by character
+ // for some predefined fonts on some platform. In arabic and
+ // Hebrew we already do paint this way.
+ if (prev_char == 'f')
+ break;
+
/* Because we do our own bidi, at this point the strings are
* already in visual order. However, Qt also applies its own
* bidi algorithm to strings that it paints to the screen.
}
str.push_back(c);
+ prev_char = c;
}
docstring s(&str[0], str.size());
x_ += pi_.pain.text(int(x_), yo_, s, font);
return;
}
-
+
FontInfo copy = font;
if (change_running.changed())
copy.setPaintColor(change_running.color());
{
// derive the offset from zoom factor specified by user in percent
// if changed the misspelled marker gets placed slightly lower than normal
- // to avoid drawing at the same vertical offset
+ // to avoid drawing at the same vertical offset
int const offset = int(1.5 * lyxrc.zoom / 100.0); // [percent]
int const y = yo_ + desc + (changed ? offset : 0);
pi_.pain.line(int(orig_x), y, int(x_), y, Color_red, Painter::line_onoffdash, 1.0);
// special case languages
string const & lang = orig_font.language()->lang();
bool const hebrew = lang == "hebrew";
- bool const arabic = lang == "arabic_arabtex" || lang == "arabic_arabi" ||
+ bool const arabic = lang == "arabic_arabtex" || lang == "arabic_arabi" ||
lang == "farsi";
// spelling correct?
bool const misspelled_ =
lyxrc.spellcheck_continuously && par_.isMisspelled(pos);
-
+
// draw as many chars as we can
if ((!hebrew && !arabic)
|| (hebrew && !Encodings::isHebrewComposeChar(c))
Inset const * inset = par_.getInset(pos);
if (!inset)
continue;
- if (x_ > pi_.base.bv->workWidth()
+ if (x_ > pi_.base.bv->workWidth()
|| !cache.getInsets().has(inset))
continue;
x_ = cache.getInsets().x(inset);
bool const pi_selected = pi_.selected;
Cursor const & cur = pi_.base.bv->cursor();
- if (cur.selection() && cur.text() == &text_
+ if (cur.selection() && cur.text() == &text_
&& cur.normalAnchor().text() == &text_)
- pi_.selected = row_.sel_beg <= pos && row_.sel_end > pos;
+ pi_.selected = row_.sel_beg <= pos && row_.sel_end > pos;
paintInset(inset, pos);
pi_.selected = pi_selected;
}
void RowPainter::paintText()
{
pos_type const end = row_.endpos();
- // Spaces at logical line breaks in bidi text must be skipped during
+ // Spaces at logical line breaks in bidi text must be skipped during
// painting. However, they may appear visually in the middle
// of a row; they must be skipped, wherever they are...
// * logically "abc_[HEBREW_\nHEBREW]"
x_ += row_.label_hfill + lwidth - width_pos;
}
-
+
// Is the inline completion in front of character?
if (font.isRightToLeft() && vpos == inlineCompletionVPos)
paintInlineCompletion(font);
} else if (inset) {
// If outer row has changed, nested insets are repaint completely.
pi_.base.bv->coordCache().insets().add(inset, int(x_), yo_);
-
+
bool const pi_selected = pi_.selected;
Cursor const & cur = pi_.base.bv->cursor();
- if (cur.selection() && cur.text() == &text_
+ if (cur.selection() && cur.text() == &text_
&& cur.normalAnchor().text() == &text_)
- pi_.selected = row_.sel_beg <= pos && row_.sel_end > pos;
+ pi_.selected = row_.sel_beg <= pos && row_.sel_end > pos;
paintInset(inset, pos);
pi_.selected = pi_selected;
++vpos;
}
+void RowPainter::paintSelection()
+{
+ if (!row_.selection())
+ return;
+ Cursor const & curs = pi_.base.bv->cursor();
+ DocIterator beg = curs.selectionBegin();
+ beg.pit() = pit_;
+ beg.pos() = row_.sel_beg;
+
+ DocIterator end = curs.selectionEnd();
+ end.pit() = pit_;
+ end.pos() = row_.sel_end;
+
+ bool const begin_boundary = beg.pos() >= row_.endpos();
+ bool const end_boundary = row_.sel_end == row_.endpos();
+
+ DocIterator cur = beg;
+ cur.boundary(begin_boundary);
+ int x1 = text_metrics_.cursorX(beg.top(), begin_boundary);
+ int x2 = text_metrics_.cursorX(end.top(), end_boundary);
+ int const y1 = yo_ - row_.ascent();
+ int const y2 = y1 + row_.height();
+
+ int const rm = text_.isMainText() ? pi_.base.bv->rightMargin() : 0;
+ int const lm = text_.isMainText() ? pi_.base.bv->leftMargin() : 0;
+
+ // draw the margins
+ if (row_.begin_margin_sel) {
+ if (text_.isRTL(beg.paragraph())) {
+ pi_.pain.fillRectangle(xo_ + x1, y1, text_metrics_.width() - rm - x1, y2 - y1,
+ Color_selection);
+ } else {
+ pi_.pain.fillRectangle(xo_ + lm, y1, x1 - lm, y2 - y1,
+ Color_selection);
+ }
+ }
+
+ if (row_.end_margin_sel) {
+ if (text_.isRTL(beg.paragraph())) {
+ pi_.pain.fillRectangle(xo_ + lm, y1, x2 - lm, y2 - y1,
+ Color_selection);
+ } else {
+ pi_.pain.fillRectangle(xo_ + x2, y1, text_metrics_.width() - rm - x2, y2 - y1,
+ Color_selection);
+ }
+ }
+
+ // if we are on a boundary from the beginning, it's probably
+ // a RTL boundary and we jump to the other side directly as this
+ // segement is 0-size and confuses the logic below
+ if (cur.boundary())
+ cur.boundary(false);
+
+ // go through row and draw from RTL boundary to RTL boundary
+ while (cur < end) {
+ bool draw_now = false;
+
+ // simplified cursorForward code below which does not
+ // descend into insets and which does not go into the
+ // next line. Compare the logic with the original cursorForward
+
+ // if left of boundary -> just jump to right side, but
+ // for RTL boundaries don't, because: abc|DDEEFFghi -> abcDDEEF|Fghi
+ if (cur.boundary()) {
+ cur.boundary(false);
+ } else if (text_metrics_.isRTLBoundary(cur.pit(), cur.pos() + 1)) {
+ // in front of RTL boundary -> Stay on this side of the boundary
+ // because: ab|cDDEEFFghi -> abc|DDEEFFghi
+ ++cur.pos();
+ cur.boundary(true);
+ draw_now = true;
+ } else {
+ // move right
+ ++cur.pos();
+
+ // line end?
+ if (cur.pos() == row_.endpos())
+ cur.boundary(true);
+ }
+
+ if (x1 == -1) {
+ // the previous segment was just drawn, now the next starts
+ x1 = text_metrics_.cursorX(cur.top(), cur.boundary());
+ }
+
+ if (!(cur < end) || draw_now) {
+ x2 = text_metrics_.cursorX(cur.top(), cur.boundary());
+ pi_.pain.fillRectangle(xo_ + min(x1,x2), y1, abs(x2 - x1), y2 - y1,
+ Color_selection);
+
+ // reset x1, so it is set again next round (which will be on the
+ // right side of a boundary or at the selection end)
+ x1 = -1;
+ }
+ }
+}
+
+
void RowPainter::paintInlineCompletion(Font const & font)
{
docstring completion = pi_.base.bv->inlineCompletion();
FontInfo f = font.fontInfo();
bool rtl = font.isRightToLeft();
-
+
// draw the unique and the non-unique completion part
// Note: this is not time-critical as it is
// only done once per screen.
docstring s2 = completion.substr(uniqueTo);
ColorCode c1 = Color_inlinecompletion;
ColorCode c2 = Color_nonunique_inlinecompletion;
-
+
// right to left?
if (rtl) {
swap(s1, s2);
pi_.pain.text(int(x_), yo_, s1, f);
x_ += theFontMetrics(font).width(s1);
}
-
+
if (s2.size() > 0) {
f.setColor(c2);
pi_.pain.text(int(x_), yo_, s2, f);