font;
pi_.ltr_pos = (bidi_.level(pos) % 2 == 0);
pi_.erased_ = erased_ || par_.isDeleted(pos);
+ pi_.base.bv->coordCache().insets().add(inset, int(x_), yo_);
// insets are painted completely. Recursive
inset->drawSelection(pi_, int(x_), yo_);
inset->draw(pi_, int(x_), yo_);