BOOST_ASSERT(pit >= 0);
BOOST_ASSERT(pit < int(text.paragraphs().size()));
+
+ // check for possible inline completion
+ DocIterator const & inlineCompletionPos = pi_.base.bv->inlineCompletionPos();
+ inlineCompletionVPos_ = -1;
+ if (inlineCompletionPos.inTexted()
+ && inlineCompletionPos.text() == &text_
+ && inlineCompletionPos.pit() == pit_) {
+ // draw visually behind the previous character
+ // FIXME: probably special RTL handling needed here
+ inlineCompletionVPos_ = bidi_.log2vis(inlineCompletionPos.pos() - 1);
+ }
}
// it's in the last row of a paragraph; see skipped_sep_vpos declaration
if (end > 0 && end < par_.size() && par_.isSeparator(end - 1))
skipped_sep_vpos = bidi_.log2vis(end - 1);
-
+
for (pos_type vpos = row_.pos(); vpos < end; ) {
if (x_ > pi_.base.bv->workWidth())
break;
if (vpos < font_span.first || vpos > font_span.last) {
font_span = par_.fontSpan(vpos);
font = text_metrics_.getDisplayFont(pit_, vpos);
+
+ // split font span if inline completion is inside
+ if (font_span.first <= inlineCompletionVPos_
+ && font_span.last > inlineCompletionVPos_)
+ font_span.last = inlineCompletionVPos_;
}
const int width_pos = pm_.singleWidth(pos, font);
// paint as many characters as possible.
paintFromPos(vpos);
}
+
+ // Is the inline completion here?
+ // FIXME: RTL support needed here
+ if (vpos - 1 == inlineCompletionVPos_) {
+ docstring const & completion = pi_.base.bv->inlineCompletion();
+ FontInfo f = font.fontInfo();
+
+ // draw the unique and the non-unique completion part
+ // Note: this is not time-critical as it is
+ // only done once per screen.
+ size_t uniqueTo = pi_.base.bv->inlineCompletionUniqueChars();
+ docstring s1 = completion.substr(0, uniqueTo);
+ docstring s2 = completion.substr(uniqueTo);
+
+ if (s1.size() > 0) {
+ f.setColor(Color_inlinecompletion);
+ pi_.pain.text(x_, yo_, s1, f);
+ x_ += theFontMetrics(font).width(s1);
+ }
+
+ if (s2.size() > 0) {
+ f.setColor(Color_nonunique_inlinecompletion);
+ pi_.pain.text(x_, yo_, s2, f);
+ x_ += theFontMetrics(font).width(s2);
+ }
+ }
}
// if we reach the end of a struck out range, paint it