PainterInfo pi(const_cast<BufferView *>(&bv), pain);
// Should the whole screen, including insets, be refreshed?
- bool repaintAll = select || !vi.singlepar;
+ // FIXME: We should also distinguish DecorationUpdate to avoid text
+ // drawing if possible. This is not possible to do easily right now
+ // because of the single backing pixmap.
+ bool repaintAll = select || vi.update_strategy != SingleParUpdate;
if (repaintAll) {
// Clear background (if not delegated to rows)
// and grey out above (should not happen later)
// lyxerr << "par ascent: " << text.getPar(vi.p1).ascent() << endl;
- if (vi.y1 > 0 && !vi.singlepar)
+ if (vi.y1 > 0 && vi.update_strategy != SingleParUpdate)
pain.fillRectangle(0, 0, bv.workWidth(), vi.y1, LColor::bottomarea);
// and possibly grey out below
// lyxerr << "par descent: " << text.getPar(vi.p1).ascent() << endl;
- if (vi.y2 < bv.workHeight() && !vi.singlepar)
+ if (vi.y2 < bv.workHeight() && vi.update_strategy != SingleParUpdate)
pain.fillRectangle(0, vi.y2, bv.workWidth(), bv.workHeight() - vi.y2, LColor::bottomarea);
}