#ifndef LYX_PSPELL_H
#define LYX_PSPELL_H
+#include <map>
+
#include "SpellBase.h"
class PspellManager;
class PspellStringEmulation;
class PspellCanHaveError;
+class PspellConfig;
class BufferParams;
virtual ~PSpell();
- /// return true if the spellchecker instance still exists
- virtual bool alive() { return alive_; }
-
- /// clean up on messy exit
- virtual void cleanUp();
+ /**
+ * return true if the spellchecker instance still exists
+ * Always true for pspell, since there is no separate process
+ */
+ virtual bool alive() { return true; }
/// check the given word and return the result
- virtual enum Result check(string const & word);
-
- /// finish this spellchecker instance
- virtual void close();
+ virtual enum Result check(WordLangTuple const &);
/// insert the given word into the personal dictionary
- virtual void insert(string const & word);
+ virtual void insert(WordLangTuple const &);
/// accept the given word temporarily
- virtual void accept(string const & word);
+ virtual void accept(WordLangTuple const &);
/// return the next near miss after a MISSED result
virtual string const nextMiss();
- /// give an error message on messy exit
+ /// give an error message on messy exit
virtual string const error();
private:
- /// main manager
- PspellManager * sc;
+ /// add a manager of the given language
+ void addManager(string const & lang);
+
+ struct Manager {
+ PspellManager * manager;
+ PspellConfig * config;
+ };
+
+ typedef std::map<string, struct Manager> Managers;
+
+ /// the managers
+ Managers managers_;
+
/// FIXME
PspellStringEmulation * els;
/// FIXME
PspellCanHaveError * spell_error_object;
- /// initialised properly ?
- bool alive_;
};
#endif // PSPELL_H