#include <map>
+
class PspellManager;
class PspellStringEmulation;
class PspellCanHaveError;
class PspellConfig;
+namespace lyx {
+
class BufferParams;
/// accept the given word temporarily
virtual void accept(WordLangTuple const &);
- /// return the next near miss after a MISSED result
- virtual std::string const nextMiss();
+ /// return the next near miss after a SUGGESTED_WORDS result
+ virtual docstring const nextMiss();
/// give an error message on messy exit
- virtual std::string const error();
+ virtual docstring const error();
private:
/// add a manager of the given language
PspellCanHaveError * spell_error_object;
};
-#endif // PSPELL_H
+
+} // namespace lyx
+
+#endif // LYX_PSPELL_H