obj->Init();
}
+extern "C" void C_MiniBuffer_TimerCB(FL_OBJECT *ob, long data)
+{
+ MiniBuffer::TimerCB(ob, data);
+}
void MiniBuffer::ExecutingCB(FL_OBJECT *ob, long)
{
return ;
}
+extern "C" void C_MiniBuffer_ExecutingCB(FL_OBJECT *ob, long data)
+{
+ MiniBuffer::TimerCB(ob, data);
+}
+
+// This is not as dirty as it seems, the hidden buttons removed by this
+// function were just kludges for an uncomplete keyboard callback (ale)
+int MiniBuffer::peek_event(FL_OBJECT *ob, int event, FL_Coord, FL_Coord,
+ int key, void */*xev*/)
+{
+ MiniBuffer *mini = (MiniBuffer*)ob->u_vdata;
+
+ if (event==FL_KEYBOARD){
+ switch (key) {
+ case XK_Down:
+ mini->history_idx++;
+ if (!mini->getHistory().empty()) {
+ fl_set_input(ob, mini->getHistory().c_str());
+ } else
+ mini->history_idx--;
+ return 1;
+ case XK_Up:
+ if (mini->history_idx > 0) mini->history_idx--;
+ fl_set_input(ob, mini->getHistory().c_str());
+ return 1;
+ case 9:
+ case XK_Tab:
+ {
+ // complete or increment the command
+ const char *s = lyxaction.getApproxFuncName(fl_get_input(ob));
+ if (s && s[0])
+ fl_set_input(ob, s);
+ return 1;
+ }
+ case 27:
+ case XK_Escape:
+ // Abort
+ fl_set_focus_object(mini->owner->getForm(),
+ mini->owner->currentView()->getWorkArea());
+ mini->Init();
+ return 1;
+ case 13:
+ case XK_Return:
+ // Execute a command.
+ mini->cur_cmd = string(fl_get_input(ob));
+ ExecutingCB(ob, 0);
+ return 1;
+ default:
+ return 0;
+ }
+ }
+ return 0;
+}
+
+extern "C" int C_MiniBuffer_peek_event(FL_OBJECT *ob, int event,
+ FL_Coord, FL_Coord,
+ int key, void *xev)
+{
+ return MiniBuffer::peek_event(ob,event,0,0,key,xev);
+}
+
void MiniBuffer::ExecCommand()
{
fl_set_object_gravity(obj, SouthWestGravity, SouthEastGravity);
fl_set_object_color(obj,FL_MCOL,FL_MCOL);
fl_set_object_lsize(obj,FL_NORMAL_SIZE);
- fl_set_object_callback(obj,ExecutingCB, 0);
+ fl_set_object_callback(obj,C_MiniBuffer_ExecutingCB, 0);
// To intercept Up, Down, Table for history
- fl_set_object_prehandler(obj, peek_event);
+ fl_set_object_prehandler(obj, C_MiniBuffer_peek_event);
obj->u_vdata = (void*)this;
obj->wantkey = FL_KEY_TAB;
// timer
timer = fl_add_timer(FL_HIDDEN_TIMER, 0,0,0,0, "Timer");
- fl_set_object_callback(timer, TimerCB, (long)this);
+ fl_set_object_callback(timer, C_MiniBuffer_TimerCB, (long)this);
fl_set_input(the_buffer, text.c_str());
return obj;
}
-// This is not as dirty as it seems, the hidden buttons removed by this
-// function were just kludges for an uncomplete keyboard callback (ale)
-int MiniBuffer::peek_event(FL_OBJECT *ob, int event, FL_Coord, FL_Coord,
- int key, void */*xev*/)
-{
- MiniBuffer *mini = (MiniBuffer*)ob->u_vdata;
-
- if (event==FL_KEYBOARD){
- switch (key) {
- case XK_Down:
- mini->history_idx++;
- if (!mini->getHistory().empty()) {
- fl_set_input(ob, mini->getHistory().c_str());
- } else
- mini->history_idx--;
- return 1;
- case XK_Up:
- if (mini->history_idx > 0) mini->history_idx--;
- fl_set_input(ob, mini->getHistory().c_str());
- return 1;
- case 9:
- case XK_Tab:
- {
- // complete or increment the command
- const char *s = lyxaction.getApproxFuncName(fl_get_input(ob));
- if (s && s[0])
- fl_set_input(ob, s);
- return 1;
- }
- case 27:
- case XK_Escape:
- // Abort
- fl_set_focus_object(mini->owner->getForm(),
- mini->owner->currentView()->getWorkArea());
- mini->Init();
- return 1;
- case 13:
- case XK_Return:
- // Execute a command.
- mini->cur_cmd = string(fl_get_input(ob));
- ExecutingCB(ob, 0);
- return 1;
- default:
- return 0;
- }
- }
- return 0;
-}
-