#define MATH_UNKNOWNINSET_H
#include "math_diminset.h"
-#include "math_defs.h"
-#ifdef __GNUG__
-#pragma interface
-#endif
/**
Unknowntions or LaTeX names for objects that we really don't know
class MathUnknownInset : public MathDimInset {
public:
///
- explicit MathUnknownInset(string const & name);
+ explicit MathUnknownInset(string const & name,
+ bool final = true, bool black = false);
///
MathInset * clone() const;
///
- void metrics(MathMetricsInfo const & st) const;
+ void metrics(MathMetricsInfo & mi) const;
+ ///
+ void draw(MathPainterInfo & pi, int x, int y) const;
///
- void draw(Painter &, int x, int y) const;
+ void setName(string const & name);
///
- string const & name() const;
+ string name() const;
/// identifies UnknownInsets
MathUnknownInset const * asUnknownInset() const { return this; }
+ /// identifies UnknownInsets
+ MathUnknownInset * asUnknownInset() { return this; }
///
- void setName(string const &);
- ///
- bool match(MathInset * p) const;
+ bool match(MathAtom const & at) const;
///
void normalize(NormalStream &) const;
///
- void maplize(MapleStream &) const;
+ void maple(MapleStream &) const;
+ ///
+ void mathematica(MathematicaStream &) const;
///
void mathmlize(MathMLStream &) const;
///
- void octavize(OctaveStream &) const;
+ void octave(OctaveStream &) const;
+ ///
+ void finalize();
///
- void write(WriteStream &) const;
+ bool final() const;
private:
///
string name_;
+ /// are we finished creating the name?
+ bool final_;
///
- mutable LyXFont font_;
+ bool black_;
};
#endif