#include "math_diminset.h"
-#ifdef __GNUG__
-#pragma interface
-#endif
/**
Unknowntions or LaTeX names for objects that we really don't know
///
void draw(MathPainterInfo & pi, int x, int y) const;
///
- void setName(string const & name) const;
+ void setName(string const & name);
///
string name() const;
/// identifies UnknownInsets
/// identifies UnknownInsets
MathUnknownInset * asUnknownInset() { return this; }
///
- bool match(MathInset const * p) const;
+ bool match(MathAtom const & at) const;
///
void normalize(NormalStream &) const;
///
- void maplize(MapleStream &) const;
+ void maple(MapleStream &) const;
///
- void mathematicize(MathematicaStream &) const;
+ void mathematica(MathematicaStream &) const;
///
void mathmlize(MathMLStream &) const;
///
- void octavize(OctaveStream &) const;
+ void octave(OctaveStream &) const;
///
- void finalize() const;
+ void finalize();
///
bool final() const;
private:
///
- mutable string name_;
+ string name_;
/// are we finished creating the name?
- mutable bool final_;
+ bool final_;
///
bool black_;
};