///
void draw(PainterInfo & pi, int x, int y) const;
///
- bool idxFirst(idx_type & idx, pos_type & pos) const;
+ bool idxFirst(LCursor & cur) const;
///
- bool idxLast(idx_type & idx, pos_type & pos) const;
+ bool idxLast(LCursor & cur) const;
///
- bool idxUpDown(idx_type & idx, pos_type & pos, bool up, int targetx) const;
+ bool idxUpDown(LCursor & cur, bool up) const;
///
- void write(WriteStream & os) const;
+ void write(WriteStream & ws) const;
///
- void normalize(NormalStream &) const;
+ void normalize(NormalStream & ns) const;
};
#endif