#include "math_undersetinset.h"
#include "math_data.h"
#include "math_mathmlstream.h"
-
+#include "cursor.h"
using std::max;
using std::auto_ptr;
+
auto_ptr<InsetBase> MathUndersetInset::clone() const
{
return auto_ptr<InsetBase>(new MathUndersetInset(*this));
cell(1).metrics(mi);
FracChanger dummy(mi.base);
cell(0).metrics(mi);
- dim_.wid = max(cell(0).width(), cell(1).width()) + 4;
- dim_.asc = cell(1).ascent();
- dim_.des = cell(1).descent() + cell(0).height() + 4;
- dim = dim_;
+ dim.wid = max(cell(0).width(), cell(1).width()) + 4;
+ dim.asc = cell(1).ascent();
+ dim.des = cell(1).descent() + cell(0).height() + 4;
+ metricsMarkers(dim);
+ dim_ = dim;
}
void MathUndersetInset::draw(PainterInfo & pi, int x, int y) const
{
- int m = x + pi.width / 2;
+ int m = x + width() / 2;
int yo = y + cell(1).descent() + cell(0).ascent() + 1;
cell(1).draw(pi, m - cell(1).width() / 2, y);
FracChanger dummy(pi.base);
cell(0).draw(pi, m - cell(0).width() / 2, yo);
+ drawMarkers(pi, x, y);
}
-bool MathUndersetInset::idxFirst(BufferView & bv) const
+bool MathUndersetInset::idxFirst(LCursor & cur) const
{
- CursorSlice & cur = cursorTip(bv);
cur.idx() = 1;
cur.pos() = 0;
return true;
}
-bool MathUndersetInset::idxLast(BufferView & bv) const
+bool MathUndersetInset::idxLast(LCursor & cur) const
{
- CursorSlice & cur = cursorTip(bv);
cur.idx() = 1;
cur.pos() = cur.lastpos();
return true;
}
-bool MathUndersetInset::idxUpDown(BufferView & bv, bool up, int targetx) const
+bool MathUndersetInset::idxUpDown(LCursor & cur, bool up) const
{
- CursorSlice & cur = cursorTip(bv);
idx_type target = up; // up ? 1 : 0, since upper cell has idx 1
if (cur.idx() == target)
return false;
cur.idx() = target;
- cur.pos() = cur.cell().x2pos(targetx);
+ cur.pos() = cur.cell().x2pos(cur.x_target());
return true;
}